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authorSteven Bennetts <steve@lindenlab.com>2008-06-06 22:43:38 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-06-06 22:43:38 +0000
commitad332810078a0bbb8fa08fcbfdf3d756de6914f6 (patch)
tree1608b2db5d620d323673607ea7ddadfba9d58bda /indra/newview/lldrawpoolwlsky.cpp
parenta7d9a543e587ffe84b355db7a2e8193bfe6c68b6 (diff)
QAR-650 - Viewer RC 9 merge -> release (post cmake)
merge release@88802 Branch_1-20-Viewer-2-merge-1@89178 -> release
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp21
1 files changed, 6 insertions, 15 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index e2d0c6088a..09a87f2402 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -44,7 +44,7 @@
#include "llagent.h"
#include "llviewerregion.h"
#include "llface.h"
-#include "llglimmediate.h"
+#include "llrender.h"
LLPointer<LLImageGL> LLDrawPoolWLSky::sCloudNoiseTexture = NULL;
@@ -153,7 +153,7 @@ void LLDrawPoolWLSky::renderStars(void) const
{
LLGLSPipelineSkyBox gls_sky;
LLGLEnable blend(GL_BLEND);
- gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
// *NOTE: have to have bound the cloud noise texture already since register
// combiners blending below requires something to be bound
@@ -176,16 +176,8 @@ void LLDrawPoolWLSky::renderStars(void) const
// gl_FragColor.rgb = gl_Color.rgb;
// gl_FragColor.a = gl_Color.a * star_alpha.a;
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
- glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE);
- glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
- glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS);
- glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
- glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS);
- glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
- glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_CONSTANT);
- glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA);
- glTexEnvf(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 2.0f);
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
+ gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_PREV_ALPHA, LLTexUnit::TBS_CONST_ALPHA);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV);
gSky.mVOWLSkyp->drawStars();
@@ -193,8 +185,7 @@ void LLDrawPoolWLSky::renderStars(void) const
glPointSize(1.f);
// and disable the combiner states
- glTexEnvf(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1.0f);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const
@@ -208,7 +199,7 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const
LLGLEnable blend(GL_BLEND);
LLGLSBlendFunc blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glAlphaFunc(GL_GREATER, 0.01f);
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
sCloudNoiseTexture->bind();
shader->bind();