diff options
author | Dave Parks <davep@lindenlab.com> | 2011-07-29 17:46:16 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-07-29 17:46:16 -0500 |
commit | 8ec39da3468f53af85d0cd4d4d9c54a72d6b8152 (patch) | |
tree | 6e8b4c25cbc7411bf6d6e76af852a600debf8838 /indra/newview/lldrawpoolwlsky.cpp | |
parent | e16eb4ae4a73125bc4e74fc667aa99110ac77c29 (diff) |
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
Reviewed by Leslie
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index a219386b53..79a835fd14 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -233,8 +233,7 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const { LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + gGL.getTexUnit(0)->bind(sCloudNoiseTexture); cloud_shader->bind(); |