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| author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-01-08 23:49:38 +0200 |
|---|---|---|
| committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-01-08 23:49:38 +0200 |
| commit | 7d4de08fa9c43f6e21267cb861cbac8a9280e5ec (patch) | |
| tree | 6187d0f264efa1122a76245db6a1def6f1ca13c4 /indra/newview/lldrawpoolwlsky.cpp | |
| parent | a1c36a3218a7fe6eb7b646e64c6bf9bc29b24886 (diff) | |
| parent | 77395eddc911e0801e50fd693f7bbaee8046aa95 (diff) | |
Merge branch 'main' into DRTVWR-489
# Conflicts:
# indra/newview/llmaterialeditor.cpp
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 05ee328e43..b14235f25c 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -87,6 +87,9 @@ void LLDrawPoolWLSky::endDeferredPass(S32 pass) cloud_shader = nullptr; sun_shader = nullptr; moon_shader = nullptr; + + // clear the depth buffer so haze shaders can use unwritten depth as a mask + glClear(GL_DEPTH_BUFFER_BIT); } void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const |
