diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-08-31 21:25:47 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-09-01 20:43:42 +0800 |
commit | 95582654e49422d51b55665c3f2821c848ad1cb8 (patch) | |
tree | d6d03a887b8e1b6c3be1b139d63b1638c5d0fdcd /indra/newview/lldrawpoolwlsky.cpp | |
parent | ab3f483a3e5ed213882a83b882095cfdb6a4de57 (diff) | |
parent | b0fefd62adbf51f32434ba077e9f52d8a9241d15 (diff) |
Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into 2024.08-DeltaFPS
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 047e9a8112..305215f541 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -242,7 +242,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const LLViewerTexture* tex_a = gSky.mVOSkyp->getBloomTex(); LLViewerTexture* tex_b = gSky.mVOSkyp->getBloomTexNext(); - F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor(); + F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor(); if (tex_a && (!tex_b || (tex_a == tex_b))) { @@ -309,8 +309,8 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f; - F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f; + F32 cloud_variance = psky ? (F32)psky->getCloudVariance() : 0.0f; + F32 blend_factor = psky ? (F32)psky->getBlendFactor() : 0.0f; if (psky->getCloudScrollRate().isExactlyZero()) { @@ -364,7 +364,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN]; - F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor(); + F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor(); bool can_use_vertex_shaders = gPipeline.shadersLoaded(); bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders(); |