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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-07-09 00:42:36 +0300
committerGitHub <noreply@github.com>2024-07-09 00:42:36 +0300
commitf56ef28ccf168b5f9d42a9d405924ca604326ff7 (patch)
tree13b45d4c6f677c50721036c637b56f21e7cd2c64 /indra/newview/lldrawpoolwlsky.cpp
parent94a66b558401c77953c990a992a91c7b32493f82 (diff)
parent9fdca96f8bd2211a99fe88e57b70cbecefa20b6d (diff)
Merge pull request #1944 from Ansariel/develop_c4244
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 047e9a8112..305215f541 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -242,7 +242,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
LLViewerTexture* tex_a = gSky.mVOSkyp->getBloomTex();
LLViewerTexture* tex_b = gSky.mVOSkyp->getBloomTexNext();
- F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor();
if (tex_a && (!tex_b || (tex_a == tex_b)))
{
@@ -309,8 +309,8 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f;
- F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f;
+ F32 cloud_variance = psky ? (F32)psky->getCloudVariance() : 0.0f;
+ F32 blend_factor = psky ? (F32)psky->getBlendFactor() : 0.0f;
if (psky->getCloudScrollRate().isExactlyZero())
{
@@ -364,7 +364,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN];
- F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor();
bool can_use_vertex_shaders = gPipeline.shadersLoaded();
bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders();