diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-07-09 00:42:36 +0300 |
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committer | GitHub <noreply@github.com> | 2024-07-09 00:42:36 +0300 |
commit | f56ef28ccf168b5f9d42a9d405924ca604326ff7 (patch) | |
tree | 13b45d4c6f677c50721036c637b56f21e7cd2c64 /indra/newview/lldrawpoolwlsky.cpp | |
parent | 94a66b558401c77953c990a992a91c7b32493f82 (diff) | |
parent | 9fdca96f8bd2211a99fe88e57b70cbecefa20b6d (diff) |
Merge pull request #1944 from Ansariel/develop_c4244
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 047e9a8112..305215f541 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -242,7 +242,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const LLViewerTexture* tex_a = gSky.mVOSkyp->getBloomTex(); LLViewerTexture* tex_b = gSky.mVOSkyp->getBloomTexNext(); - F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor(); + F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor(); if (tex_a && (!tex_b || (tex_a == tex_b))) { @@ -309,8 +309,8 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f; - F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f; + F32 cloud_variance = psky ? (F32)psky->getCloudVariance() : 0.0f; + F32 blend_factor = psky ? (F32)psky->getBlendFactor() : 0.0f; if (psky->getCloudScrollRate().isExactlyZero()) { @@ -364,7 +364,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN]; - F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor(); + F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor(); bool can_use_vertex_shaders = gPipeline.shadersLoaded(); bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders(); |