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authorRunitaiLinden <davep@lindenlab.com>2024-03-12 14:26:21 -0500
committerRunitaiLinden <davep@lindenlab.com>2024-03-12 14:26:21 -0500
commit457b720fd9b2ced6f288d4bbc71045cefaed4a49 (patch)
treea7cce6883a34576ea312995f8b5f43b337f335bf /indra/newview/lldrawpoolwlsky.cpp
parent522c4b4f0925463d5f30a4a0f314999a11d5def3 (diff)
#965 Fix for EEP skies being too bright
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index a9cc138549..303916110c 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -470,8 +470,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
- gGL.setColorMask(true, false);
-
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
if (gPipeline.canUseWindLightShaders())
@@ -488,7 +486,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
}
}
- gGL.setColorMask(true, true);
}