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authorPtolemy <ptolemy@lindenlab.com>2021-01-29 18:41:04 -0800
committerPtolemy <ptolemy@lindenlab.com>2021-01-29 18:41:04 -0800
commitab02a6dfd42bb44bdfbdf5a97221c0abdfbe81e2 (patch)
treec8e72a22fb1d7436b6b12ed5bc1519519cb6bc12 /indra/newview/lldrawpoolwlsky.cpp
parent4ae7c00dc4afc85ede2d82d0269a8791f7e07761 (diff)
SL-14706 Merge Sovereign Engineer's fix for stars not centered around camera: Stars render around center of sim instead of center of camera.
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index d4e7f1600e..0c3d8f3098 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -226,7 +226,7 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL
}
}
-void LLDrawPoolWLSky::renderStars(void) const
+void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const
{
LLGLSPipelineBlendSkyBox gls_skybox(true, false);
@@ -266,6 +266,7 @@ void LLDrawPoolWLSky::renderStars(void) const
}
gGL.pushMatrix();
+ gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
if (LLGLSLShader::sNoFixedFunction)
{
@@ -296,7 +297,7 @@ void LLDrawPoolWLSky::renderStars(void) const
}
}
-void LLDrawPoolWLSky::renderStarsDeferred(void) const
+void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
{
LLGLSPipelineBlendSkyBox gls_sky(true, false);
@@ -337,6 +338,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gGL.getTexUnit(1)->bind(tex_b);
}
+ gGL.pushMatrix();
+ gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
if (LLPipeline::sReflectionRender)
@@ -355,6 +358,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
gDeferredStarProgram.unbind();
+
+ gGL.popMatrix();
}
void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
@@ -601,7 +606,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
if (gPipeline.canUseWindLightShaders())
{
renderSkyHazeDeferred(origin, camHeightLocal);
- renderStarsDeferred();
+ renderStarsDeferred(origin);
renderHeavenlyBodies();
renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
}
@@ -620,7 +625,7 @@ void LLDrawPoolWLSky::render(S32 pass)
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
renderSkyHaze(origin, camHeightLocal);
- renderStars();
+ renderStars(origin);
renderHeavenlyBodies();
renderSkyClouds(origin, camHeightLocal, cloud_shader);