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authorGraham Linden <graham@lindenlab.com>2019-01-30 13:26:35 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-30 13:26:35 -0800
commitdeb6110098569fb90ca7e5073c2e98fabbb23a82 (patch)
tree3958b309a3acab40775f1c286ffc0e3eb618149d /indra/newview/lldrawpoolwater.h
parent08440def112395487d57a9d6e719c7700d7134b5 (diff)
Eliminate helper GLSL modules depending on further GLSL modules to give Intel HD x000 compiler a fighting chance.
More WIP for edge-specific water shader for 9996.
Diffstat (limited to 'indra/newview/lldrawpoolwater.h')
-rw-r--r--indra/newview/lldrawpoolwater.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index f14ac1f6d2..f94baefc41 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -33,6 +33,7 @@
class LLFace;
class LLHeavenBody;
class LLWaterSurface;
+class LLGLSLShader;
class LLDrawPoolWater: public LLFacePool
{
@@ -81,6 +82,7 @@ public:
void renderReflection(LLFace* face);
void shade();
+ void shade2(bool edge, LLGLSLShader* shader, const LLColor3& light_diffuse, const LLVector3& light_dir, F32 light_exp);
void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId);
void setOpaqueTexture(const LLUUID& opaqueTextureId);