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authorAlexander Gavriliuk <alexandrgproductengine@lindenlab.com>2023-11-30 17:47:58 +0100
committerAlexander Gavriliuk <alexandrgproductengine@lindenlab.com>2023-12-05 03:37:06 +0100
commitc9cd5631e4b149f83c5a49c8fbf869cf2fb5b6a7 (patch)
treed09566a4132530ea65574a886540e0f258103017 /indra/newview/lldrawpoolwater.h
parent54db4206e9302e7510bc4f103ff59714c1be942d (diff)
parent683bf84bb38adc88d4a4b7fedaed89b41fcac45e (diff)
Merge branch 'main' into DRTVWR-489
Diffstat (limited to 'indra/newview/lldrawpoolwater.h')
-rw-r--r--indra/newview/lldrawpoolwater.h26
1 files changed, 8 insertions, 18 deletions
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index 6f2fc3271d..3158b0a59b 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -35,7 +35,7 @@ class LLHeavenBody;
class LLWaterSurface;
class LLGLSLShader;
-class LLDrawPoolWater: public LLFacePool
+class LLDrawPoolWater final: public LLFacePool
{
protected:
LLPointer<LLViewerTexture> mWaterImagep[2];
@@ -56,29 +56,19 @@ public:
LLVertexBuffer::MAP_TEXCOORD0
};
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; }
LLDrawPoolWater();
/*virtual*/ ~LLDrawPoolWater();
- static void restoreGL();
-
- /*virtual*/ S32 getNumPostDeferredPasses() { return 0; } //getNumPasses(); }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void renderDeferred(S32 pass = 0);
+ S32 getNumPostDeferredPasses() override;
+ void beginPostDeferredPass(S32 pass) override;
+ void renderPostDeferred(S32 pass) override;
- /*virtual*/ S32 getNumPasses();
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
+ void prerender() override;
- /*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
-
- void renderReflection(LLFace* face);
- void renderWater();
+ LLViewerTexture *getDebugTexture() override;
+ LLColor3 getDebugColor() const; // For AGP debug display
void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId);
void setOpaqueTexture(const LLUUID& opaqueTextureId);