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authorGraham Linden <graham@lindenlab.com>2018-06-11 17:46:16 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-11 17:46:16 +0100
commita0598b12656cdcf22ba95cacd01b5ff36f8f1b26 (patch)
tree3ea09c4043c27998ac26181d80c4d41f8ef87f35 /indra/newview/lldrawpoolwater.h
parent507c4921826e73635f6ae31087ab0e6cd1280f43 (diff)
Fix water fog consolidation in underwater shaders.
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
Diffstat (limited to 'indra/newview/lldrawpoolwater.h')
-rw-r--r--indra/newview/lldrawpoolwater.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index 55f892d249..5df84bc8f0 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -37,7 +37,6 @@ class LLWaterSurface;
class LLDrawPoolWater: public LLFacePool
{
protected:
- LLPointer<LLViewerTexture> mHBTex[2];
LLPointer<LLViewerTexture> mWaterImagep;
LLPointer<LLViewerTexture> mOpaqueWaterImagep;
LLPointer<LLViewerTexture> mWaterNormp;