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authorGraham Linden <graham@lindenlab.com>2018-09-25 22:20:07 +0100
committerGraham Linden <graham@lindenlab.com>2018-09-25 22:20:07 +0100
commit3778dd40856a1a56a6ce595ae08fb7e94cabae0d (patch)
treeeb71735e3a967e06768ce61c672b99d5af33e075 /indra/newview/lldrawpoolwater.cpp
parent5969609c4703cd21e431e05bcb0c48fc241faf11 (diff)
SL-1505 and SL-9608
Get both reflections and clip plane bugs fixed (at the same damn time).
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 56f3b75792..7a25e62651 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -721,7 +721,7 @@ void LLDrawPoolWater::shade()
// using squash clip for deferred rendering makes the horizon lines match
// between ALM and non-ALM rendering (SL-1655), but introduces an ugly seem between
// near and far water(SL-9696)...we're going to live with the former and not cause the latter
- else if (gGLManager.mHasDepthClamp || deferred_render)
+ else if (gGLManager.mHasDepthClamp || deferred_render)
{
face->renderIndexed();
}