diff options
author | Rider Linden <rider@lindenlab.com> | 2019-01-31 23:06:53 +0000 |
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committer | Rider Linden <rider@lindenlab.com> | 2019-01-31 23:06:53 +0000 |
commit | 2456715a407cc11f3e0077cb3c54e21188e6ec86 (patch) | |
tree | b52162e8c228c2822d9a1165a1c81dfa3e47661e /indra/newview/lldrawpoolwater.cpp | |
parent | 29e8215faaf0ed949ffadd81eeb92b43d6af1f3f (diff) | |
parent | f1ee481b82275cfadbce156514920750ebdd3065 (diff) |
Merged in graham_linden/viewer-eep-fixes (pull request #253)
SL-10443, SL-9994, SL-10374, SL-10081
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 253 |
1 files changed, 149 insertions, 104 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 9820720fb9..c674d9a576 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -477,85 +477,14 @@ void LLDrawPoolWater::renderReflection(LLFace* face) face->renderIndexed(); } -void LLDrawPoolWater::shade() +void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& light_diffuse, const LLVector3& light_dir, F32 light_exp) { - if (!deferred_render) - { - gGL.setColorMask(true, true); - } - - LLVOSky *voskyp = gSky.mVOSkyp; - - if(voskyp == NULL) - { - return; - } - - LLGLDisable blend(GL_BLEND); - - LLColor3 light_diffuse(0,0,0); - F32 light_exp = 0.0f; - LLVector3 light_dir; + F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight(); LLEnvironment& environment = LLEnvironment::instance(); LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); LLSettingsSky::ptr_t psky = environment.getCurrentSky(); - light_dir = environment.getLightDirection(); - light_dir.normalize(); - - bool sun_up = environment.getIsSunUp(); - bool moon_up = environment.getIsMoonUp(); - - if (sun_up) - { - light_diffuse += voskyp->getSun().getColorCached(); - } - // moonlight is several orders of magnitude less bright than sunlight, - // so only use this color when the moon alone is showing - else if (moon_up) - { - light_diffuse += psky->getMoonDiffuse(); - } - - light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); - - light_diffuse.normalize(); - light_diffuse *= (light_exp + 0.25f); - - light_exp *= light_exp; - light_exp *= light_exp; - light_exp *= light_exp; - light_exp *= light_exp; - light_exp *= 256.f; - light_exp = light_exp > 32.f ? light_exp : 32.f; - - light_diffuse *= 6.f; - - LLGLSLShader* shader; - - F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight(); - - if (eyedepth < 0.f && LLPipeline::sWaterReflections) - { - if (deferred_render) - { - shader = &gDeferredUnderWaterProgram; - } - else - { - shader = &gUnderWaterProgram; - } - } - else if (deferred_render) - { - shader = &gDeferredWaterProgram; - } - else - { - shader = &gWaterProgram; - } - shader->bind(); if (deferred_render) @@ -605,30 +534,6 @@ void LLDrawPoolWater::shade() gGL.getTexUnit(bumpTex2)->bind(tex_b); } - if (mWaterNormp[0]) - { - if (gSavedSettings.getBOOL("RenderWaterMipNormal")) - { - mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - } - else - { - mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_POINT); - } - } - - if (mWaterNormp[1]) - { - if (gSavedSettings.getBOOL("RenderWaterMipNormal")) - { - mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - } - else - { - mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_POINT); - } - } - shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV); @@ -713,14 +618,44 @@ void LLDrawPoolWater::shade() sNeedsReflectionUpdate = TRUE; sNeedsDistortionUpdate = TRUE; - for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) - { - LLFace *face = *iter; - gGL.getTexUnit(diffTex)->bind(face->getTexture()); - face->renderIndexed(); - } + if (edge) + { + for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) + { + LLFace *face = *iter; + if (face) + { + LLVOWater* water = (LLVOWater*) face->getViewerObject(); + gGL.getTexUnit(diffTex)->bind(face->getTexture()); + + bool edge_patch = water && water->getIsEdgePatch(); + if (edge_patch) + { + face->renderIndexed(); + } + } + } + } + else + { + for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) + { + LLFace *face = *iter; + if (face) + { + LLVOWater* water = (LLVOWater*) face->getViewerObject(); + gGL.getTexUnit(diffTex)->bind(face->getTexture()); + + bool edge_patch = water && water->getIsEdgePatch(); + if (!edge_patch) + { + face->renderIndexed(); + } + } + } + } } - + shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); shader->disableTexture(LLShaderMgr::BUMP_MAP); @@ -729,6 +664,116 @@ void LLDrawPoolWater::shade() shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); shader->unbind(); +} + +void LLDrawPoolWater::shade() +{ + if (!deferred_render) + { + gGL.setColorMask(true, true); + } + + LLVOSky *voskyp = gSky.mVOSkyp; + + if(voskyp == NULL) + { + return; + } + + LLGLDisable blend(GL_BLEND); + + LLColor3 light_diffuse(0,0,0); + F32 light_exp = 0.0f; + LLVector3 light_dir; + + LLEnvironment& environment = LLEnvironment::instance(); + LLSettingsWater::ptr_t pwater = environment.getCurrentWater(); + LLSettingsSky::ptr_t psky = environment.getCurrentSky(); + + light_dir = environment.getLightDirection(); + light_dir.normalize(); + + bool sun_up = environment.getIsSunUp(); + bool moon_up = environment.getIsMoonUp(); + + if (sun_up) + { + light_diffuse += voskyp->getSun().getColorCached(); + } + // moonlight is several orders of magnitude less bright than sunlight, + // so only use this color when the moon alone is showing + else if (moon_up) + { + light_diffuse += psky->getMoonDiffuse(); + } + + light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f); + + light_diffuse.normalize(); + light_diffuse *= (light_exp + 0.25f); + + light_exp *= light_exp; + light_exp *= light_exp; + light_exp *= light_exp; + light_exp *= light_exp; + light_exp *= 256.f; + light_exp = light_exp > 32.f ? light_exp : 32.f; + + light_diffuse *= 6.f; + + LLGLSLShader* shader = nullptr; + LLGLSLShader* edge_shader = nullptr; + + F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - LLEnvironment::instance().getWaterHeight(); + + if (eyedepth < 0.f && LLPipeline::sWaterReflections) + { + if (deferred_render) + { + shader = &gDeferredUnderWaterProgram; + } + else + { + shader = &gUnderWaterProgram; + } + } + else if (deferred_render) + { + shader = &gDeferredWaterProgram; + edge_shader = nullptr; + } + else + { + shader = &gWaterProgram; + edge_shader = &gWaterEdgeProgram; + } + + if (mWaterNormp[0]) + { + if (gSavedSettings.getBOOL("RenderWaterMipNormal")) + { + mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + } + else + { + mWaterNormp[0]->setFilteringOption(LLTexUnit::TFO_POINT); + } + } + + if (mWaterNormp[1]) + { + if (gSavedSettings.getBOOL("RenderWaterMipNormal")) + { + mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + } + else + { + mWaterNormp[1]->setFilteringOption(LLTexUnit::TFO_POINT); + } + } + + shade2(false, shader, light_diffuse, light_dir, light_exp); + shade2(true, edge_shader ? edge_shader : shader, light_diffuse, light_dir, light_exp); gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); |