diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/newview/lldrawpoolwater.cpp | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index ca93815de7..938bcc37ff 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -1,25 +1,25 @@ -/** +/** * @file lldrawpoolwater.cpp * @brief LLDrawPoolWater class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,7 +34,7 @@ #include "m3math.h" #include "llrender.h" -#include "llagent.h" // for gAgent for getRegion for getWaterHeight +#include "llagent.h" // for gAgent for getRegion for getWaterHeight #include "llcubemap.h" #include "lldrawable.h" #include "llface.h" @@ -91,7 +91,7 @@ void LLDrawPoolWater::setNormalMaps(const LLUUID& normalMapId, const LLUUID& nex void LLDrawPoolWater::prerender() { - mShaderLevel = LLCubeMap::sUseCubeMaps ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0; + mShaderLevel = LLCubeMap::sUseCubeMaps ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0; } S32 LLDrawPoolWater::getNumPostDeferredPasses() @@ -135,11 +135,11 @@ void LLDrawPoolWater::beginPostDeferredPass(S32 pass) } } -void LLDrawPoolWater::renderPostDeferred(S32 pass) +void LLDrawPoolWater::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLGLDisable blend(GL_BLEND); - + gGL.setColorMask(true, true); LLColor3 light_diffuse(0, 0, 0); @@ -172,15 +172,15 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1]; light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f)); if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling... - { + { light_diffuse *= (1.5f + (6.f * ground_proj_sq)); } // set up normal maps filtering for (auto norm_map : mWaterNormp) - { + { if (norm_map) norm_map->setFilteringOption(has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT); - } + } LLColor4 specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor()); F32 phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f; @@ -344,9 +344,9 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); } - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.setColorMask(true, false); } @@ -357,5 +357,5 @@ LLViewerTexture *LLDrawPoolWater::getDebugTexture() LLColor3 LLDrawPoolWater::getDebugColor() const { - return LLColor3(0.f, 1.f, 1.f); + return LLColor3(0.f, 1.f, 1.f); } |