diff options
author | nat-goodspeed <nat@lindenlab.com> | 2024-09-05 15:40:12 -0400 |
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committer | GitHub <noreply@github.com> | 2024-09-05 15:40:12 -0400 |
commit | 04568da18d2261f3f7b851cf5341b766c9648204 (patch) | |
tree | 83d5db1c173636bb77ebb33e860fac77ab5d79e8 /indra/newview/lldrawpoolwater.cpp | |
parent | 18d81e20f0b0044c16615953d7b69d7fb34d3449 (diff) | |
parent | ff2d79906ccef217194d5d9ec9d7025db03592a8 (diff) |
Merge pull request #2513 from secondlife/lua-merge-dev
Merge develop branch into Lua project branch.
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 71b82b77eb..53d6e528b6 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -215,7 +215,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) LLViewerTexture* tex_a = mWaterNormp[0]; LLViewerTexture* tex_b = mWaterNormp[1]; - F32 blend_factor = pwater->getBlendFactor(); + F32 blend_factor = (F32)pwater->getBlendFactor(); gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); @@ -241,8 +241,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) F32 screenRes[] = { 1.f / gGLViewport[2], 1.f / gGLViewport[3] }; - S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); - shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes); shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); @@ -256,7 +254,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) if (mShaderLevel == 1) { - fog_color.mV[VALPHA] = log(fog_density) / log(2); + fog_color.mV[VALPHA] = (F32)(log(fog_density) / log(2)); } F32 water_height = environment.getWaterHeight(); @@ -316,8 +314,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) water = static_cast<LLVOWater*>(face->getViewerObject()); if (!water) continue; - gGL.getTexUnit(diffTex)->bind(face->getTexture()); - if ((bool)edge == (bool)water->getIsEdgePatch()) { face->renderIndexed(); @@ -334,7 +330,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); shader->disableTexture(LLShaderMgr::BUMP_MAP); - shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); shader->disableTexture(LLShaderMgr::WATER_REFTEX); // clean up |