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authorNat Goodspeed <nat@lindenlab.com>2024-09-05 11:00:11 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-09-05 11:00:11 -0400
commit000a23ba0534fdf9bfc4a1b051b7cee0adceef3e (patch)
tree776fe10c7aaf76371a889f79c48c3c9405fd5a4e /indra/newview/lldrawpoolwater.cpp
parent7ac4c3b56e5246fceaa73e7c9c665d3c04827d6c (diff)
parentbacf9cfeab90bd1ffad827fa3c34ced985c768a2 (diff)
Merge branch 'develop' into release/luau-scripting
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 71b82b77eb..53d6e528b6 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -215,7 +215,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
LLViewerTexture* tex_a = mWaterNormp[0];
LLViewerTexture* tex_b = mWaterNormp[1];
- F32 blend_factor = pwater->getBlendFactor();
+ F32 blend_factor = (F32)pwater->getBlendFactor();
gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);
@@ -241,8 +241,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
F32 screenRes[] = { 1.f / gGLViewport[2], 1.f / gGLViewport[3] };
- S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
-
shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes);
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
@@ -256,7 +254,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
if (mShaderLevel == 1)
{
- fog_color.mV[VALPHA] = log(fog_density) / log(2);
+ fog_color.mV[VALPHA] = (F32)(log(fog_density) / log(2));
}
F32 water_height = environment.getWaterHeight();
@@ -316,8 +314,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
water = static_cast<LLVOWater*>(face->getViewerObject());
if (!water) continue;
- gGL.getTexUnit(diffTex)->bind(face->getTexture());
-
if ((bool)edge == (bool)water->getIsEdgePatch())
{
face->renderIndexed();
@@ -334,7 +330,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);
shader->disableTexture(LLShaderMgr::BUMP_MAP);
- shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
shader->disableTexture(LLShaderMgr::WATER_REFTEX);
// clean up