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authorGraham Linden <graham@lindenlab.com>2019-03-19 17:24:16 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-19 17:24:16 -0700
commit2d514e4b10025dc37c20db7db821e621dcdcaaf1 (patch)
treedd630aed52f3f42bd0b396f5881194fa3114994c /indra/newview/lldrawpoolwater.cpp
parent721df1f942ba7c5d78c7f974ed564aac431844f7 (diff)
SL-10763
Fix broken logic for alpha drawpool when rendering with basic shaders off. Force unbind of 2nd tex unit that we use during water rendering.
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index abda2d45fb..4c95fb0a0f 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -271,9 +271,9 @@ void LLDrawPoolWater::render(S32 pass)
glDisable(GL_TEXTURE_GEN_S); //texture unit 1
glDisable(GL_TEXTURE_GEN_T); //texture unit 1
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(2)->activate();
+ gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(2)->disable();
glDisable(GL_TEXTURE_GEN_S); //texture unit 1
glDisable(GL_TEXTURE_GEN_T); //texture unit 1