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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-01-24 14:37:33 -0800 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-01-24 14:37:33 -0800 |
commit | 373b06398c274eee476e4aa9c35b9c6327f9d45f (patch) | |
tree | 4a324b36ab896d9507374e71e15f9ec064b41add /indra/newview/lldrawpoolwater.cpp | |
parent | bd9c0a2e658e183bb8a321cdce546f10b6d76afe (diff) | |
parent | c22aefafb3d05be37965361913c02568fa10adf6 (diff) |
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVWR-583
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 14f3142e1b..ca93815de7 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -206,7 +206,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) } } - gPipeline.bindDeferredShader(*shader); + gPipeline.bindDeferredShader(*shader, nullptr, &gPipeline.mWaterDis); //bind normal map S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -238,7 +238,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) // bind reflection texture from RenderTarget S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); - S32 screenDepth = shader->enableTexture(LLShaderMgr::WATER_SCREENDEPTH); F32 screenRes[] = { 1.f / gGLViewport[2], 1.f / gGLViewport[3] }; @@ -255,11 +254,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); } - if (screenDepth > -1) - { - gGL.getTexUnit(screenDepth)->bind(&gPipeline.mWaterDis, true); - } - if (mShaderLevel == 1) { fog_color.mV[VW] = log(fog_density) / log(2); @@ -342,7 +336,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) shader->disableTexture(LLShaderMgr::BUMP_MAP); shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); shader->disableTexture(LLShaderMgr::WATER_REFTEX); - shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); // clean up gPipeline.unbindDeferredShader(*shader); |