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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-01-08 23:38:28 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-01-08 23:38:28 +0200
commite2de27c84e20e2392ac4716d0bf7d0c0d7c0454f (patch)
tree97a90df09beddedfd28c8eb502effa7e40075e88 /indra/newview/lldrawpoolwater.cpp
parente4a1feb83079965fbebd356aa694adf100fb7ee3 (diff)
parent77395eddc911e0801e50fd693f7bbaee8046aa95 (diff)
Merge branch 'main' into DRTVWR-600-maint-A
# Conflicts: # indra/newview/llmaterialeditor.cpp
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 14f3142e1b..ca93815de7 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -206,7 +206,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
}
}
- gPipeline.bindDeferredShader(*shader);
+ gPipeline.bindDeferredShader(*shader, nullptr, &gPipeline.mWaterDis);
//bind normal map
S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP);
@@ -238,7 +238,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
// bind reflection texture from RenderTarget
S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
- S32 screenDepth = shader->enableTexture(LLShaderMgr::WATER_SCREENDEPTH);
F32 screenRes[] = { 1.f / gGLViewport[2], 1.f / gGLViewport[3] };
@@ -255,11 +254,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
}
- if (screenDepth > -1)
- {
- gGL.getTexUnit(screenDepth)->bind(&gPipeline.mWaterDis, true);
- }
-
if (mShaderLevel == 1)
{
fog_color.mV[VW] = log(fog_density) / log(2);
@@ -342,7 +336,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
shader->disableTexture(LLShaderMgr::BUMP_MAP);
shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
shader->disableTexture(LLShaderMgr::WATER_REFTEX);
- shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
// clean up
gPipeline.unbindDeferredShader(*shader);