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authorGraham Linden <graham@lindenlab.com>2018-08-30 21:37:10 +0100
committerGraham Linden <graham@lindenlab.com>2018-08-30 21:37:10 +0100
commitd452fd77eff53c031c74301dd44a35edce6da95b (patch)
tree936fd9d063b898b4081f95a4db11be6c7df5cb0b /indra/newview/lldrawpoolwater.cpp
parent6dd9dd3ab63cb0daa7682a400ff0408fd894ba77 (diff)
MAINT-9007
fix management of water plane and fog Ks shader uniforms
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 913a85affd..7f1601e604 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -619,17 +619,11 @@ void LLDrawPoolWater::shade()
}
}
- S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
-
- if (screentex > -1)
- {
- shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV);
- shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getWaterFogDensity());
- gPipeline.mWaterDis.bindTexture(0, screentex);
- }
-
- stop_glerror();
+ shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getWaterFogDensity());
+ // bind reflection texture from RenderTarget
+ S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
if (mVertexShaderLevel == 1)