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authorDave Parks <davep@lindenlab.com>2011-05-30 01:25:55 -0500
committerDave Parks <davep@lindenlab.com>2011-05-30 01:25:55 -0500
commiteca17c8993aecfd8d69c1b1765f8ac841ad29119 (patch)
treef876d76ad19db1fa18c56f7c61efd4b10648c747 /indra/newview/lldrawpooltree.cpp
parent57725bd6a14f471cae1a0f4ac7485ab9ccd8bfc6 (diff)
SH-1682 Full integration if indexed texture rendering to improve batch size.
Diffstat (limited to 'indra/newview/lldrawpooltree.cpp')
-rw-r--r--indra/newview/lldrawpooltree.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 195ee60a2e..81c796b146 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -66,11 +66,11 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
if (LLPipeline::sUnderWaterRender)
{
- shader = &gObjectSimpleWaterProgram;
+ shader = &gObjectSimpleNonIndexedWaterProgram;
}
else
{
- shader = &gObjectSimpleProgram;
+ shader = &gObjectSimpleNonIndexedProgram;
}
if (gPipeline.canUseWindLightShadersOnObjects())