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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2015-10-14 14:02:42 +0300 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2015-10-14 14:02:42 +0300 |
commit | 9fc62bf49863107fc799810102f6de0626ef8e10 (patch) | |
tree | 2278f3e9a967d8298b89e48e446adf17cdbafbae /indra/newview/lldrawpoolterrain.h | |
parent | bb89ca25d3dd35e0e97deb3e2a77b641d515bd80 (diff) |
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
Diffstat (limited to 'indra/newview/lldrawpoolterrain.h')
-rwxr-xr-x | indra/newview/lldrawpoolterrain.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h index 2163d087e1..55f75e2644 100755 --- a/indra/newview/lldrawpoolterrain.h +++ b/indra/newview/lldrawpoolterrain.h @@ -76,6 +76,7 @@ public: static S32 sDetailMode; static F32 sDetailScale; // meters per texture + protected: void renderSimple(); void renderOwnership(); @@ -84,6 +85,9 @@ protected: void renderFull4TU(); void renderFullShader(); void drawLoop(); + +private: + void hilightParcelOwners(); }; #endif // LL_LLDRAWPOOLSIMPLE_H |