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authorBrad Linden <brad@lindenlab.com>2024-05-15 15:41:24 -0700
committerBrad Linden <brad@lindenlab.com>2024-05-15 15:41:24 -0700
commit3cb329d4fa53df9ab1ab371f26a178ef48ae3ca3 (patch)
treeb07ac60e9dcfbc93a86f7c0755e497978b3bba6e /indra/newview/lldrawpoolterrain.cpp
parent6252449cd392918d976f0af0317c44688e052b32 (diff)
parent29be88d60d654193926add496d2d851f7c217356 (diff)
Merge commit '29be88d60d654193926add496d2d851f7c217356' into project/gltf_development
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r--indra/newview/lldrawpoolterrain.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 7e089c77b7..0697c5a0c5 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -431,7 +431,6 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
-
// Like for PBR materials, PBR terrain texture transforms are defined by
// the KHR_texture_transform spec, but with the following notable
@@ -446,7 +445,6 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
// i.e. this isn't fully compliant with KHR_texture_transform, but is
// compliant when all texture infos used by a material have the same
// texture transform.
-
LLGLTFMaterial::TextureTransform::PackTight transforms_packed[terrain_material_count];
for (U32 i = 0; i < terrain_material_count; ++i)
{