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authorGraham Linden <graham@lindenlab.com>2018-12-17 14:39:40 -0800
committerGraham Linden <graham@lindenlab.com>2018-12-17 14:39:40 -0800
commit765ad6bb7e65dc66032d0ac45e7386f995167db7 (patch)
tree530112a72d81480ffa23a6989cdf8b109951d6de /indra/newview/lldrawpoolterrain.cpp
parent634910f685057c50ae3233d9f71d4b21cf958749 (diff)
parentcdc540a5c4d03b567e787b0599575693e95fac5f (diff)
Merge
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r--indra/newview/lldrawpoolterrain.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index b716a76543..593636b14a 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -110,7 +110,7 @@ U32 LLDrawPoolTerrain::getVertexDataMask()
void LLDrawPoolTerrain::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
sDetailMode = gSavedSettings.getS32("RenderTerrainDetail");
}
@@ -123,7 +123,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass )
&gTerrainWaterProgram :
&gTerrainProgram;
- if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0)
+ if (mShaderLevel > 1 && sShader->mShaderLevel > 0)
{
sShader->bind();
}
@@ -134,7 +134,7 @@ void LLDrawPoolTerrain::endRenderPass( S32 pass )
LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
//LLFacePool::endRenderPass(pass);
- if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) {
+ if (mShaderLevel > 1 && sShader->mShaderLevel > 0) {
sShader->unbind();
}
}
@@ -180,7 +180,7 @@ void LLDrawPoolTerrain::render(S32 pass)
LLGLSPipeline gls;
- if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0)
+ if (mShaderLevel > 1 && sShader->mShaderLevel > 0)
{
gPipeline.enableLightsDynamic();
@@ -434,7 +434,7 @@ void LLDrawPoolTerrain::renderFullShader()
void LLDrawPoolTerrain::hilightParcelOwners()
{
- if (mVertexShaderLevel > 1)
+ if (mShaderLevel > 1)
{ //use fullbright shader for highlighting
LLGLSLShader* old_shader = sShader;
sShader->unbind();