diff options
author | Merov Linden <merov@lindenlab.com> | 2014-05-30 14:19:53 -0700 |
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committer | Merov Linden <merov@lindenlab.com> | 2014-05-30 14:19:53 -0700 |
commit | 68b62747edb7073dd3f4975e2b38388ae80d801c (patch) | |
tree | 73730fdc31d3d74a2ba69ad156217299115cd810 /indra/newview/lldrawpoolterrain.cpp | |
parent | a1afe50feb1c42cc21c7f89b4187a8f7abe0c9fc (diff) | |
parent | 644ca6a0f8a7759119814f88df93b8e838321a12 (diff) |
Pull merge from lindenlab/viewer-release
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolterrain.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index c3ec234223..33ce3d0111 100755 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -55,7 +55,7 @@ int DebugDetailMap = 0; S32 LLDrawPoolTerrain::sDetailMode = 1; F32 LLDrawPoolTerrain::sDetailScale = DETAIL_SCALE; static LLGLSLShader* sShader = NULL; -static LLFastTimer::DeclareTimer FTM_SHADOW_TERRAIN("Terrain Shadow"); +static LLTrace::BlockTimerStatHandle FTM_SHADOW_TERRAIN("Terrain Shadow"); LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) : @@ -129,7 +129,7 @@ void LLDrawPoolTerrain::prerender() void LLDrawPoolTerrain::beginRenderPass( S32 pass ) { - LLFastTimer t(FTM_RENDER_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); sShader = LLPipeline::sUnderWaterRender ? @@ -144,7 +144,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass ) void LLDrawPoolTerrain::endRenderPass( S32 pass ) { - LLFastTimer t(FTM_RENDER_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); //LLFacePool::endRenderPass(pass); if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { @@ -160,7 +160,7 @@ S32 LLDrawPoolTerrain::getDetailMode() void LLDrawPoolTerrain::render(S32 pass) { - LLFastTimer t(FTM_RENDER_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); if (mDrawFace.empty()) { @@ -243,7 +243,7 @@ void LLDrawPoolTerrain::render(S32 pass) void LLDrawPoolTerrain::beginDeferredPass(S32 pass) { - LLFastTimer t(FTM_RENDER_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); sShader = &gDeferredTerrainProgram; @@ -253,14 +253,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass) void LLDrawPoolTerrain::endDeferredPass(S32 pass) { - LLFastTimer t(FTM_RENDER_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); LLFacePool::endRenderPass(pass); sShader->unbind(); } void LLDrawPoolTerrain::renderDeferred(S32 pass) { - LLFastTimer t(FTM_RENDER_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); if (mDrawFace.empty()) { return; @@ -270,7 +270,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass) void LLDrawPoolTerrain::beginShadowPass(S32 pass) { - LLFastTimer t(FTM_SHADOW_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); LLFacePool::beginRenderPass(pass); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gDeferredShadowProgram.bind(); @@ -278,14 +278,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass) void LLDrawPoolTerrain::endShadowPass(S32 pass) { - LLFastTimer t(FTM_SHADOW_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); LLFacePool::endRenderPass(pass); gDeferredShadowProgram.unbind(); } void LLDrawPoolTerrain::renderShadow(S32 pass) { - LLFastTimer t(FTM_SHADOW_TERRAIN); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); if (mDrawFace.empty()) { return; |