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authorDave Parks <davep@lindenlab.com>2012-09-20 10:00:55 -0400
committerDave Parks <davep@lindenlab.com>2012-09-20 10:00:55 -0400
commit683c43c2e0f6e4d34592528c219f34f638059223 (patch)
tree76e5d3d5e8a5912ede190ec91686d16e0d730f2a /indra/newview/lldrawpoolterrain.cpp
parent8d3885f3bdca588efdef35e5d9c78d20036e81a9 (diff)
reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing.
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r--indra/newview/lldrawpoolterrain.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index b95d8296fa..7fc78fb382 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -294,6 +294,34 @@ void LLDrawPoolTerrain::renderShadow(S32 pass)
//glCullFace(GL_BACK);
}
+
+void LLDrawPoolTerrain::drawLoop()
+{
+ if (!mDrawFace.empty())
+ {
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ LLFace *facep = *iter;
+
+ LLMatrix4* model_matrix = &(facep->getDrawable()->getRegion()->mRenderMatrix);
+
+ if (model_matrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = model_matrix;
+ gGL.loadMatrix(gGLModelView);
+ if (model_matrix)
+ {
+ gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+
+ facep->renderIndexed();
+ }
+ }
+}
+
void LLDrawPoolTerrain::renderFullShader()
{
// Hack! Get the region that this draw pool is rendering from!