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authorCosmic Linden <cosmic@lindenlab.com>2023-10-13 09:57:02 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-10-13 09:57:02 -0700
commit94e824739b5e8408b52a03e5af8e3fb4e124c616 (patch)
tree55e7d206aed9d9d0d8d6a786f2a961db731eaac3 /indra/newview/lldrawpoolterrain.cpp
parent76bf3390eb119a7dfd879bbbc31b4d5e687aac8f (diff)
DRTVWR-592: Render PBR material terrain like legacy, using baseColor texture
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r--indra/newview/lldrawpoolterrain.cpp29
1 files changed, 25 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 687ff5f462..9f0f9fd1b2 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -256,10 +256,31 @@ void LLDrawPoolTerrain::renderFullShader()
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
- LLViewerTexture *detail_texture0p = compp->mDetailTextures[0];
- LLViewerTexture *detail_texture1p = compp->mDetailTextures[1];
- LLViewerTexture *detail_texture2p = compp->mDetailTextures[2];
- LLViewerTexture *detail_texture3p = compp->mDetailTextures[3];
+
+ LLViewerTexture *detail_texture0p;
+ LLViewerTexture *detail_texture1p;
+ LLViewerTexture *detail_texture2p;
+ LLViewerTexture *detail_texture3p;
+ BOOL use_textures = compp->texturesReady() || !compp->materialsReady();
+ if (use_textures)
+ {
+ detail_texture0p = compp->mDetailTextures[0];
+ detail_texture1p = compp->mDetailTextures[1];
+ detail_texture2p = compp->mDetailTextures[2];
+ detail_texture3p = compp->mDetailTextures[3];
+ }
+ else // use materials
+ {
+ detail_texture0p = compp->mDetailMaterials[0]->mBaseColorTexture;
+ detail_texture1p = compp->mDetailMaterials[1]->mBaseColorTexture;
+ detail_texture2p = compp->mDetailMaterials[2]->mBaseColorTexture;
+ detail_texture3p = compp->mDetailMaterials[3]->mBaseColorTexture;
+ LLViewerTexture* blank = LLViewerFetchedTexture::sWhiteImagep;
+ if (!detail_texture0p) { detail_texture0p = blank; }
+ if (!detail_texture1p) { detail_texture1p = blank; }
+ if (!detail_texture2p) { detail_texture2p = blank; }
+ if (!detail_texture3p) { detail_texture3p = blank; }
+ }
LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale;