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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 16:35:49 +0300 |
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committer | GitHub <noreply@github.com> | 2024-05-15 16:35:49 +0300 |
commit | e49dcb8d0c9f539997effb640e350d9d0689aae6 (patch) | |
tree | 1bf99eaccce6de17c62f13c6595f7f497548dc5c /indra/newview/lldrawpoolsky.cpp | |
parent | 531cd34f670170ade57f8813fe48012b61a1d3c2 (diff) | |
parent | 5f8a7374b9f18e0112d6749a9c845bd077a81acb (diff) |
Merge pull request #1476 from secondlife/marchcat/x-b-merge
Maint X -> Maint B merge
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsky.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 3c5bfe4a1c..1e83426714 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -1,25 +1,25 @@ -/** +/** * @file lldrawpoolsky.cpp * @brief LLDrawPoolSky class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -31,9 +31,9 @@ // DEPRECATED LLDrawPoolSky::LLDrawPoolSky() -: LLFacePool(POOL_SKY), - mSkyTex(NULL), - mShader(NULL) +: LLFacePool(POOL_SKY), + mSkyTex(NULL), + mShader(NULL) { } |