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author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-08-18 14:46:32 -0400 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-08-18 14:46:32 -0400 |
commit | ba1589d118db0c25f607c74f37834fe8feed9760 (patch) | |
tree | 908e3940d8c9624b1b0591567a35b2314ed6277c /indra/newview/lldrawpoolsky.cpp | |
parent | 6c61a537918b5cc73336885f8bdd34943fda2482 (diff) | |
parent | d36a9a7907a1528a8d163577a0770b50e6248802 (diff) |
merged .hgtags
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsky.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 030d6e1110..efffb2df9e 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass) mShader = &gObjectFullbrightWaterProgram; mShader->bind(); } + else if (LLGLSLShader::sNoFixedFunction) + { //just use the UI shader (generic single texture no lighting) + gUIProgram.bind(); + } else { // don't use shaders! @@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) if (LLSkyTex::doInterpolate()) { + LLGLEnable blend(GL_BLEND); mSkyTex[side].bindTexture(FALSE); glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled |