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authorDebi King (Dessie) <dessie@lindenlab.com>2011-08-16 13:49:35 -0400
committerDebi King (Dessie) <dessie@lindenlab.com>2011-08-16 13:49:35 -0400
commit8379df21bce877897aec6c56f170b6e2ad11c7be (patch)
tree908e3940d8c9624b1b0591567a35b2314ed6277c /indra/newview/lldrawpoolsky.cpp
parent6c61a537918b5cc73336885f8bdd34943fda2482 (diff)
parentf99cf295e1d7e297996d4ea32a2202273010d8a3 (diff)
merged .hgtags
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 030d6e1110..efffb2df9e 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass)
mShader = &gObjectFullbrightWaterProgram;
mShader->bind();
}
+ else if (LLGLSLShader::sNoFixedFunction)
+ { //just use the UI shader (generic single texture no lighting)
+ gUIProgram.bind();
+ }
else
{
// don't use shaders!
@@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
if (LLSkyTex::doInterpolate())
{
+
LLGLEnable blend(GL_BLEND);
mSkyTex[side].bindTexture(FALSE);
glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled