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author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-12 16:58:18 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 08:42:54 -0700 |
commit | 70527ee66ca869184aba14db73e3ab3f1bd5e1c3 (patch) | |
tree | d477b28578c109976430a3b44b2dab1949ebe6f0 /indra/newview/lldrawpoolsky.cpp | |
parent | 029f179719907d674f89e39577c37e82e654b59d (diff) |
SL-14113 Fix moon haze
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsky.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index b6f55e800a..96b4a91b0f 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -130,13 +130,32 @@ void LLDrawPoolSky::renderSkyFace(U8 index) face->renderIndexed(); } + else // Moon + if (index == LLVOSky::FACE_MOON) + { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, true); // SL-14113 Write depth for moon so stars can test if behind it + + LLGLEnable blend(GL_BLEND); + + // if (LLGLSLShader::sNoFixedFunction) // TODO: Necessary? is this always true? We already bailed on gPipeline.canUseWindLightShaders ... above + LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); + if (tex) + { + gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram + gGL.getTexUnit(0)->bind(tex, true); + face->renderIndexed(); + } + } else // heavenly body faces, no interp... { + LLGLSPipelineDepthTestSkyBox gls_skybox(true, false); // reset to previous + LLGLEnable blend(GL_BLEND); LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); if (tex) { + gOneTextureNoColorProgram.bind(); gGL.getTexUnit(0)->bind(tex, true); face->renderIndexed(); } |