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authorLeslie Linden <leslie@lindenlab.com>2011-07-28 12:15:32 -0700
committerLeslie Linden <leslie@lindenlab.com>2011-07-28 12:15:32 -0700
commit0b9327df241e1a5a4693c690810ce8c330e196ad (patch)
tree1bdff29f5e3de1764410a7bf706763d4a35ebe8b /indra/newview/lldrawpoolsky.cpp
parent75452dd7a8f9f51bf3fbcb871976168f80e0cae0 (diff)
parentb8d5c8993d46dc5b24bc07f721115a174ff918c8 (diff)
Merge
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 030d6e1110..efffb2df9e 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -82,6 +82,10 @@ void LLDrawPoolSky::render(S32 pass)
mShader = &gObjectFullbrightWaterProgram;
mShader->bind();
}
+ else if (LLGLSLShader::sNoFixedFunction)
+ { //just use the UI shader (generic single texture no lighting)
+ gUIProgram.bind();
+ }
else
{
// don't use shaders!
@@ -139,6 +143,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
if (LLSkyTex::doInterpolate())
{
+
LLGLEnable blend(GL_BLEND);
mSkyTex[side].bindTexture(FALSE);
glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled