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author | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-07-11 16:21:23 -0700 |
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committer | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-07-11 16:21:23 -0700 |
commit | fbf3d8b78137a5229ccfabd1e42a0712d92b061f (patch) | |
tree | 54be4abc8d7ca079be78f65d9f9b39a0da54d009 /indra/newview/lldrawpoolsky.cpp | |
parent | d7856f09999206be489183f52ae2f33020a68538 (diff) |
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolsky.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index d36b9ace94..ef8bdc3304 100755 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -77,7 +77,7 @@ void LLDrawPoolSky::render(S32 pass) } // don't render sky under water (background just gets cleared to fog color) - if(mVertexShaderLevel > 0 /*&& !LLPipeline::sRenderDeferred*/ && LLPipeline::sUnderWaterRender) + if(mVertexShaderLevel > 0 && LLPipeline::sUnderWaterRender) { return; } @@ -155,3 +155,4 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) void LLDrawPoolSky::endRenderPass( S32 pass ) { } + |