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authorDave Parks <davep@lindenlab.com>2023-02-01 17:09:34 -0600
committerDave Parks <davep@lindenlab.com>2023-02-01 17:09:34 -0600
commit6f136d403b6bbccae80661c6585f29e1caed3a7c (patch)
tree9ca9853598555139f980fc915ec8646abfd58f21 /indra/newview/lldrawpoolsky.cpp
parentc136c5ece4a6baf3b0a34c32211e00a3d0fc4b69 (diff)
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidental decruft. Do I get a prize for 1000th jira?
Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index a7b5ec5fc8..c39d728c95 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -84,8 +84,6 @@ void LLDrawPoolSky::render(S32 pass)
LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
- LLGLEnable fog_enable( (mShaderLevel < 1 && LLViewerCamera::getInstance()->cameraUnderWater()) ? GL_FOG : 0);
-
gGL.pushMatrix();
LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);