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authorTofu Linden <tofu.linden@lindenlab.com>2010-02-18 15:52:49 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-02-18 15:52:49 +0000
commite09822153e135e8fc89f6fdb3338bb9e8e5b6132 (patch)
treeb37b8758858d200c3e585966137877a1a242754d /indra/newview/lldrawpoolsimple.cpp
parent2d1c918837cdc5a948619ac2b483d1719aac4069 (diff)
EXT-5389 Unreadable resident names with glow.
An alternative fix just for render-pipeline. This is here instead of the trunk because it's cosmetically less good, and codewise a little weirder, and slightly (unmeasurably?) less performant. But its advantage over the trunk fix is, it's still Z-buffered when FBOs are turned on. Which we really care about on render-pipeline.
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index ca7a1b47c2..0a94e1f45a 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -71,7 +71,11 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask());
-
+
+ // Render name tags invisibly, zero-ing glow (alpha) where they exist (EXT-5389)
+ gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ZERO); // LLHUDText::renderText(true) might clobber this, but right now it doesn't.
+ LLHUDObject::renderAllForSelect(); // we slightly abuse renderForSelect() because it happens to do the right thing for our needs
+
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);