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authorTofu Linden <tofu.linden@lindenlab.com>2010-02-18 16:50:31 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-02-18 16:50:31 +0000
commit675b15948c5169ce07dec83a0f730e6a5b9d57d8 (patch)
treed7c132e458aeb0fbce59a4119670c4cbeeaf0712 /indra/newview/lldrawpoolsimple.cpp
parent8ca1ace6510ba33c0b44b228fb5a58935320f2d0 (diff)
parentdc7db357ac4e50f2d1e0d47fd50fd712f67dffe6 (diff)
merge.
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 0a94e1f45a..ca7a1b47c2 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -71,11 +71,7 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask());
-
- // Render name tags invisibly, zero-ing glow (alpha) where they exist (EXT-5389)
- gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ZERO); // LLHUDText::renderText(true) might clobber this, but right now it doesn't.
- LLHUDObject::renderAllForSelect(); // we slightly abuse renderForSelect() because it happens to do the right thing for our needs
-
+
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);