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authorDave Parks <davep@lindenlab.com>2021-11-20 18:49:19 +0000
committerDave Parks <davep@lindenlab.com>2021-11-20 18:49:19 +0000
commit28f9fb06a9f4cb9edccb2ff8132c7f6a9b27c060 (patch)
treee3096bac94279dded08731dcc4f042d81dc2bfac /indra/newview/lldrawpoolsimple.cpp
parent3171aaad9b1f2757f8b0d8cbb784a45a7bbebafa (diff)
SL-16289 Rigged mesh rendering overhaul
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp511
1 files changed, 280 insertions, 231 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 320160d10d..ca4e20ae9b 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -45,15 +45,24 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass")
void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
{
- gDeferredEmissiveProgram.bind();
- gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ if (pass == 0)
+ {
+ gDeferredEmissiveProgram.bind();
+ }
+ else
+ {
+ llassert(gDeferredEmissiveProgram.mRiggedVariant);
+ gDeferredEmissiveProgram.mRiggedVariant->bind();
+ }
+
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
if (LLPipeline::sRenderingHUDs)
{
- gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
- gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
@@ -71,7 +80,14 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ if (pass == 0)
+ {
+ pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -79,7 +95,8 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
void LLDrawPoolGlow::endPostDeferredPass(S32 pass)
{
- gDeferredEmissiveProgram.unbind();
+ LLGLSLShader::sCurBoundShaderPtr->unbind();
+
LLRenderPass::endRenderPass(pass);
}
@@ -87,7 +104,7 @@ S32 LLDrawPoolGlow::getNumPasses()
{
if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0)
{
- return 1;
+ return 2;
}
else
{
@@ -112,6 +129,11 @@ void LLDrawPoolGlow::render(S32 pass)
llassert(shader_level > 0);
LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
+ if (pass == 1)
+ {
+ llassert(shader->mRiggedVariant);
+ shader = shader->mRiggedVariant;
+ }
shader->bind();
if (LLPipeline::sRenderDeferred)
{
@@ -120,7 +142,7 @@ void LLDrawPoolGlow::render(S32 pass)
else
{
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
- }
+ }
if (LLPipeline::sRenderingHUDs)
{
@@ -134,7 +156,14 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ if (pass == 0)
+ {
+ pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -155,39 +184,43 @@ void LLDrawPoolSimple::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
+S32 LLDrawPoolSimple::getNumPasses()
+{
+ return 2;
+}
+
void LLDrawPoolSimple::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
- if (LLPipeline::sImpostorRender)
- {
- simple_shader = &gObjectSimpleImpostorProgram;
- }
- else if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectSimpleWaterProgram;
- }
- else
- {
- simple_shader = &gObjectSimpleProgram;
- }
+ if (LLPipeline::sImpostorRender)
+ {
+ simple_shader = &gObjectSimpleImpostorProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectSimpleWaterProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectSimpleProgram;
+ }
+
+ if (pass == 1)
+ {
+ llassert(simple_shader->mRiggedVariant);
+ simple_shader = simple_shader->mRiggedVariant;
+ }
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
+ simple_shader->bind();
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
- else
+ else
{
- LLGLSLShader::bindNoShader();
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
@@ -197,10 +230,7 @@ void LLDrawPoolSimple::endRenderPass(S32 pass)
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
+ simple_shader->unbind();
}
void LLDrawPoolSimple::render(S32 pass)
@@ -211,35 +241,38 @@ void LLDrawPoolSimple::render(S32 pass)
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
- if (mShaderLevel > 0)
- {
- U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
- pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
-
- if (LLPipeline::sRenderDeferred)
- { //if deferred rendering is enabled, bump faces aren't registered as simple
- //render bump faces here as simple so bump faces will appear under water
- pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
- }
- }
- else
- {
- LLGLDisable alpha_test(GL_ALPHA_TEST);
- renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
- }
-
- }
-}
-
-
+ U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ if (pass == 0)
+ {
+ pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
+ if (LLPipeline::sRenderDeferred)
+ { //if deferred rendering is enabled, bump faces aren't registered as simple
+ //render bump faces here as simple so bump faces will appear under water
+ pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
+ }
+ }
+ else
+ {
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE);
+ if (LLPipeline::sRenderDeferred)
+ { //if deferred rendering is enabled, bump faces aren't registered as simple
+ //render bump faces here as simple so bump faces will appear under water
+ pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE);
+ }
+ }
+ }
+}
@@ -261,32 +294,31 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
- }
- else
- {
- simple_shader = &gObjectSimpleAlphaMaskProgram;
- }
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectSimpleAlphaMaskProgram;
+ }
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
+ if (pass == 1)
+ {
+ llassert(simple_shader->mRiggedVariant);
+ simple_shader = simple_shader->mRiggedVariant;
+ }
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- LLGLSLShader::bindNoShader();
- }
+ simple_shader->bind();
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
}
void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
@@ -306,20 +338,22 @@ void LLDrawPoolAlphaMask::render(S32 pass)
LLGLDisable blend(GL_BLEND);
LL_PROFILE_ZONE_SCOPED;
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.33f);
+
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ simple_shader->bind();
+ simple_shader->setMinimumAlpha(0.33f);
+
+ if (LLPipeline::sRenderingHUDs)
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ }
+ else
+ {
+ simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ }
+ if (pass == 0)
+ {
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
@@ -328,9 +362,11 @@ void LLDrawPoolAlphaMask::render(S32 pass)
}
else
{
- LLGLEnable test(GL_ALPHA_TEST);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
}
@@ -348,31 +384,32 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+ bool rigged = (pass == 1);
if (LLPipeline::sUnderWaterRender)
{
- simple_shader = &gObjectFullbrightWaterAlphaMaskProgram;
+ gObjectFullbrightWaterAlphaMaskProgram.bind(rigged);
}
else
{
- simple_shader = &gObjectFullbrightAlphaMaskProgram;
+ gObjectFullbrightAlphaMaskProgram.bind(rigged);
}
- if (mShaderLevel > 0)
+ if (LLPipeline::sRenderingHUDs)
{
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
}
- else
+ else
{
- LLGLSLShader::bindNoShader();
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
+ if (LLPipeline::sRenderDeferred)
+ {
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
}
}
@@ -382,70 +419,61 @@ void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
+ LLGLSLShader::sCurBoundShaderPtr->unbind();
}
void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- if (mShaderLevel > 0)
- {
- if (simple_shader)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.33f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- if (LLPipeline::sRenderDeferred)
- {
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- }
- }
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- //LLGLSLShader::bindNoShader();
- }
- else
- {
- LLGLEnable test(GL_ALPHA_TEST);
- gPipeline.enableLightsFullbright();
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
- gPipeline.enableLightsDynamic();
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
- }
+ if (pass == 0)
+ {
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+
}
//===============================
//DEFERRED IMPLEMENTATION
//===============================
+S32 LLDrawPoolSimple::getNumDeferredPasses()
+{
+ if (LLPipeline::sRenderingHUDs)
+ {
+ return 1;
+ }
+ else
+ {
+ return 2;
+ }
+}
void LLDrawPoolSimple::beginDeferredPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- gDeferredDiffuseProgram.bind();
+
+ mShader = &gDeferredDiffuseProgram;
+
+ if (pass == 1)
+ {
+ llassert(mShader->mRiggedVariant != nullptr);
+ mShader = mShader->mRiggedVariant;
+ }
+
+
+ mShader->bind();
if (LLPipeline::sRenderingHUDs)
{
- gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
- gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
@@ -454,7 +482,7 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass)
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLRenderPass::endRenderPass(pass);
- gDeferredDiffuseProgram.unbind();
+ mShader->unbind();
}
void LLDrawPoolSimple::renderDeferred(S32 pass)
@@ -463,41 +491,61 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
+ if (pass == 0)
{ //render simple
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
+ else
+ {
+ //render simple rigged
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
{
-
+ if (pass == 0)
+ {
+ gDeferredDiffuseAlphaMaskProgram.bind();
+ }
+ else
+ {
+ llassert(gDeferredDiffuseAlphaMaskProgram.mRiggedVariant);
+ gDeferredDiffuseAlphaMaskProgram.mRiggedVariant->bind();
+ }
+
}
void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
{
-
+ LLGLSLShader::sCurBoundShaderPtr->unbind();
}
void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
- gDeferredDiffuseAlphaMaskProgram.bind();
- gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.33f);
if (LLPipeline::sRenderingHUDs)
{
- gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
- gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- gDeferredDiffuseAlphaMaskProgram.unbind();
+ if (pass == 0)
+ {
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
}
@@ -572,7 +620,7 @@ void LLDrawPoolGrass::render(S32 pass)
LLGLEnable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
- LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
+ LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
}
@@ -603,7 +651,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)
}
//render grass
- LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
+ LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
}
@@ -621,24 +669,24 @@ void LLDrawPoolFullbright::prerender()
void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
{
+ bool rigged = (pass == 1);
if (LLPipeline::sUnderWaterRender)
{
- gDeferredFullbrightWaterProgram.bind();
+ gDeferredFullbrightWaterProgram.bind(rigged);
}
else
{
- gDeferredFullbrightProgram.bind();
+ gDeferredFullbrightProgram.bind(rigged);
if (LLPipeline::sRenderingHUDs)
{
- gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
- gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
-
}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
@@ -647,19 +695,19 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
gGL.setSceneBlendType(LLRender::BT_ALPHA);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ if (pass == 0)
+ {
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ }
+ else
+ {
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
+ }
}
void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
{
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightWaterProgram.unbind();
- }
- else
- {
- gDeferredFullbrightProgram.unbind();
- }
+ LLGLSLShader::sCurBoundShaderPtr->unbind();
LLRenderPass::endRenderPass(pass);
}
@@ -675,6 +723,12 @@ void LLDrawPoolFullbright::beginRenderPass(S32 pass)
{
fullbright_shader = &gObjectFullbrightProgram;
}
+
+ if (pass == 1)
+ {
+ llassert(fullbright_shader->mRiggedVariant);
+ fullbright_shader = fullbright_shader->mRiggedVariant;
+ }
}
void LLDrawPoolFullbright::endRenderPass(S32 pass)
@@ -715,21 +769,23 @@ void LLDrawPoolFullbright::render(S32 pass)
}
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
- }
- else
- {
- gPipeline.enableLightsFullbright();
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
- renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask);
+
+ if (pass == 0)
+ {
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ }
+ else
+ {
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
+ }
}
stop_glerror();
@@ -737,39 +793,39 @@ void LLDrawPoolFullbright::render(S32 pass)
S32 LLDrawPoolFullbright::getNumPasses()
{
- return 1;
+ return 2;
}
void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
{
-
+ bool rigged = (pass == 1);
if (LLPipeline::sRenderingHUDs)
{
- gObjectFullbrightAlphaMaskProgram.bind();
- gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ gObjectFullbrightAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else if (LLPipeline::sRenderDeferred)
{
if (LLPipeline::sUnderWaterRender)
{
- gDeferredFullbrightAlphaMaskWaterProgram.bind();
- gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
+ gDeferredFullbrightAlphaMaskWaterProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
- gDeferredFullbrightAlphaMaskProgram.bind();
- gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ gDeferredFullbrightAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
else
{
- gObjectFullbrightAlphaMaskProgram.bind();
- gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
+ gObjectFullbrightAlphaMaskProgram.bind(rigged);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
@@ -778,26 +834,19 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+ if (pass == 0)
+ {
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+ }
+ else
+ {
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
+ }
}
void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
{
- if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
- {
- gObjectFullbrightAlphaMaskProgram.unbind();
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightAlphaMaskWaterProgram.unbind();
- }
- else
- {
- gDeferredFullbrightAlphaMaskProgram.unbind();
- }
- }
+ LLGLSLShader::sCurBoundShaderPtr->unbind();
LLRenderPass::endRenderPass(pass);
}