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authorRunitaiLinden <davep@lindenlab.com>2023-04-14 19:24:21 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-04-14 19:24:21 -0500
commit03bd681564f0b0a630f6330ab9c61daa4856e5fe (patch)
tree8776c76ae0faaa4e35cb0af7ff9d1a578cb2a2ee /indra/newview/lldrawpoolsimple.cpp
parentd32bca67f17b978387ece4d9b220fc7b4d74a89b (diff)
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index c956af97a5..3cc101b325 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -62,6 +62,13 @@ static void setup_glow_shader(LLGLSLShader* shader)
static void setup_fullbright_shader(LLGLSLShader* shader)
{
setup_glow_shader(shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+ }
+
shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
}