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| author | Aaron Terrell (Enus) <enus@lindenlab.com> | 2010-08-30 11:56:33 -0700 |
|---|---|---|
| committer | Aaron Terrell (Enus) <enus@lindenlab.com> | 2010-08-30 11:56:33 -0700 |
| commit | d04e8d757575dbb50877ef861adcfde427837bb6 (patch) | |
| tree | b214237a4246e523754b356b003d1d2a163f21ab /indra/newview/lldrawpoolsimple.cpp | |
| parent | 3172b4db1ee4d2059d2605ce616bdb10c840fc03 (diff) | |
| parent | d84c6625c707b5d61b71749b74f3cc4fb8f02048 (diff) | |
merging up from viewer-development
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2c1430b834..2e83167851 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -49,6 +49,10 @@ void LLDrawPoolGlow::render(S32 pass) LLFastTimer t(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); @@ -141,7 +145,8 @@ void LLDrawPoolSimple::render(S32 pass) renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); if (LLPipeline::sRenderDeferred) - { + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); } } |
