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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2021-10-22 18:11:48 +0100
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2021-10-22 18:11:48 +0100
commite5cd9cb90f74c46ad59ba697bb70e7a425bf631d (patch)
tree35cf0536f89af885f670a3b788ff534667ce656a /indra/newview/lldrawpoolsimple.cpp
parent910daee8887b41619b07a1e5c4431f77c095dac5 (diff)
parentda183230b0f08d50ad35330fc8ef51307a8b6f84 (diff)
merge
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp32
1 files changed, 5 insertions, 27 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index f211cf6e27..843288cfb0 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -150,13 +150,6 @@ void LLDrawPoolGlow::render(S32 pass)
}
}
-void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
-{
- //gGL.diffuseColor4ubv(params.mGlowColor.mV);
- LLRenderPass::pushBatch(params, mask, texture, batch_textures);
-}
-
-
LLDrawPoolSimple::LLDrawPoolSimple() :
LLRenderPass(POOL_SIMPLE)
{
@@ -199,11 +192,7 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
}
else
{
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
+ LLGLSLShader::bindNoShader();
}
}
@@ -301,11 +290,7 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
}
else
{
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
+ LLGLSLShader::bindNoShader();
}
}
@@ -392,11 +377,7 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
}
else
{
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
+ LLGLSLShader::bindNoShader();
}
}
@@ -483,6 +464,7 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass)
void LLDrawPoolSimple::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED;
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
@@ -567,11 +549,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
else
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
- // don't use shaders!
- if (gGLManager.mHasShaderObjects)
- {
- LLGLSLShader::bindNoShader();
- }
+ LLGLSLShader::bindNoShader();
}
}