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authorLogan Dethrow <log@lindenlab.com>2011-07-28 10:41:59 -0400
committerLogan Dethrow <log@lindenlab.com>2011-07-28 10:41:59 -0400
commit814a2d24dca5181a31316a6f5e00e1a1cf55f23e (patch)
treec57c3bb773070bba41251a857b59549fe7e04303 /indra/newview/lldrawpoolsimple.cpp
parentb6be1bb71853d6a5b6b6fd9423fa00ffc8ce096c (diff)
parent825fc273ee5167052d811dc058b1834c86e005da (diff)
Merge
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 5dbb27cabb..224f149c6b 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -49,6 +49,8 @@ void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
gDeferredFullbrightProgram.bind();
}
+static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push");
+
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
LLFastTimer t(FTM_RENDER_GLOW);
@@ -62,7 +64,11 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ {
+ LLFastTimer t(FTM_RENDER_GLOW_PUSH);
+ pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -374,10 +380,14 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass)
LLFastTimer t(FTM_RENDER_FULLBRIGHT);
LLRenderPass::endRenderPass(pass);
+ stop_glerror();
+
if (mVertexShaderLevel > 0)
{
fullbright_shader->unbind();
}
+
+ stop_glerror();
}
void LLDrawPoolFullbright::render(S32 pass)
@@ -385,6 +395,8 @@ void LLDrawPoolFullbright::render(S32 pass)
LLFastTimer t(FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ stop_glerror();
+
if (mVertexShaderLevel > 0)
{
fullbright_shader->bind();
@@ -398,6 +410,8 @@ void LLDrawPoolFullbright::render(S32 pass)
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
}
+
+ stop_glerror();
}
S32 LLDrawPoolFullbright::getNumPasses()