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authorDave Parks <davep@lindenlab.com>2021-12-02 20:11:43 +0000
committerDave Parks <davep@lindenlab.com>2021-12-02 20:11:43 +0000
commit511de439a35ddb22c6f174b85c599d4881b9c139 (patch)
tree55a0def0bd0a5613b855f3b6843bc8e9c574993e /indra/newview/lldrawpoolsimple.cpp
parent2ed229473d7473593e8d502003991487bb622018 (diff)
SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpools.
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp659
1 files changed, 174 insertions, 485 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index a1d769bc83..4ada753355 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -38,83 +38,54 @@
#include "llrender.h"
static LLGLSLShader* simple_shader = NULL;
-static LLGLSLShader* fullbright_shader = NULL;
static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
-void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
+
+static void setup_simple_shader(LLGLSLShader* shader)
{
- if (pass == 0)
+ shader->bind();
+
+ if (LLPipeline::sRenderingHUDs)
{
- gDeferredEmissiveProgram.bind();
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
- llassert(gDeferredEmissiveProgram.mRiggedVariant);
- gDeferredEmissiveProgram.mRiggedVariant->bind();
+ shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
-
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- if (LLPipeline::sRenderingHUDs)
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
}
-void LLDrawPoolGlow::renderPostDeferred(S32 pass)
+static void setup_glow_shader(LLGLSLShader* shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.flush();
- /// Get rid of z-fighting with non-glow pass.
- LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -1.0f);
- gGL.setSceneBlendType(LLRender::BT_ADD);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
-
- if (pass == 0)
+ setup_simple_shader(shader);
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs)
{
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
else
{
- pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
}
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
-void LLDrawPoolGlow::endPostDeferredPass(S32 pass)
+static void setup_fullbright_shader(LLGLSLShader* shader)
{
- LLGLSLShader::sCurBoundShaderPtr->unbind();
-
- LLRenderPass::endRenderPass(pass);
+ setup_glow_shader(shader);
+ shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
}
-S32 LLDrawPoolGlow::getNumPasses()
+
+void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
- if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0)
- {
- return 2;
- }
- else
- {
- return 0;
- }
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
+ render(&gDeferredEmissiveProgram);
}
-void LLDrawPoolGlow::render(S32 pass)
+void LLDrawPoolGlow::render(LLGLSLShader* shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
@@ -123,55 +94,32 @@ void LLDrawPoolGlow::render(S32 pass)
glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
- U32 shader_level = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-
- //should never get here without basic shaders enabled
- llassert(shader_level > 0);
-
- LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
- if (pass == 1)
- {
- llassert(shader->mRiggedVariant);
- shader = shader->mRiggedVariant;
- }
- shader->bind();
- if (LLPipeline::sRenderDeferred)
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
- }
-
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
- if (pass == 0)
- {
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- else
- {
- pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
-
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- if (shader_level > 0 && fullbright_shader)
- {
- shader->unbind();
- }
+ //first pass -- static objects
+ setup_glow_shader(shader);
+ pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ // second pass -- rigged objects
+ shader = shader->mRiggedVariant;
+ setup_glow_shader(shader);
+ pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
+
+S32 LLDrawPoolGlow::getNumPasses()
+{
+ return 1;
+}
+
+void LLDrawPoolGlow::render(S32 pass)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
+ render(shader);
}
LLDrawPoolSimple::LLDrawPoolSimple() :
@@ -186,65 +134,38 @@ void LLDrawPoolSimple::prerender()
S32 LLDrawPoolSimple::getNumPasses()
{
- return 2;
+ return 1;
}
-void LLDrawPoolSimple::beginRenderPass(S32 pass)
+void LLDrawPoolSimple::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
+ LLGLDisable blend(GL_BLEND);
+
+ LLGLSLShader* shader = nullptr;
if (LLPipeline::sImpostorRender)
{
- simple_shader = &gObjectSimpleImpostorProgram;
+ shader = &gObjectSimpleImpostorProgram;
}
else if (LLPipeline::sUnderWaterRender)
{
- simple_shader = &gObjectSimpleWaterProgram;
+ shader = &gObjectSimpleWaterProgram;
}
else
{
- simple_shader = &gObjectSimpleProgram;
- }
-
- if (pass == 1)
- {
- llassert(simple_shader->mRiggedVariant);
- simple_shader = simple_shader->mRiggedVariant;
+ shader = &gObjectSimpleProgram;
}
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
-
-void LLDrawPoolSimple::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- simple_shader->unbind();
-}
-
-void LLDrawPoolSimple::render(S32 pass)
-{
- LLGLDisable blend(GL_BLEND);
-
{ //render simple
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
+
gPipeline.enableLightsDynamic();
U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
- if (pass == 0)
+ // first pass -- static objects
{
+ setup_simple_shader(shader);
pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
if (LLPipeline::sRenderDeferred)
@@ -257,8 +178,11 @@ void LLDrawPoolSimple::render(S32 pass)
pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
}
}
- else
+
+ //second pass, rigged
{
+ shader = shader->mRiggedVariant;
+ setup_simple_shader(shader);
pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE);
if (LLPipeline::sRenderDeferred)
@@ -275,9 +199,6 @@ void LLDrawPoolSimple::render(S32 pass)
}
-
-
-
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask");
LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
@@ -290,84 +211,36 @@ void LLDrawPoolAlphaMask::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
+void LLDrawPoolAlphaMask::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-
+ LLGLDisable blend(GL_BLEND);
+ LL_PROFILE_ZONE_SCOPED;
+
+ LLGLSLShader* shader = nullptr;
if (LLPipeline::sUnderWaterRender)
{
- simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
+ shader = &gObjectSimpleWaterAlphaMaskProgram;
}
else
{
- simple_shader = &gObjectSimpleAlphaMaskProgram;
+ shader = &gObjectSimpleAlphaMaskProgram;
}
- if (pass == 1)
- {
- llassert(simple_shader->mRiggedVariant);
- simple_shader = simple_shader->mRiggedVariant;
- }
-
- simple_shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
-
-void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
-}
-
-void LLDrawPoolAlphaMask::render(S32 pass)
-{
- LLGLDisable blend(GL_BLEND);
- LL_PROFILE_ZONE_SCOPED;
-
-
-
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.33f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ // render static
+ setup_simple_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- if (pass == 0)
- {
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- else
- {
- pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
+ // render rigged
+ setup_simple_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
@@ -380,61 +253,27 @@ void LLDrawPoolFullbrightAlphaMask::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-
- bool rigged = (pass == 1);
- if (LLPipeline::sUnderWaterRender)
- {
- gObjectFullbrightWaterAlphaMaskProgram.bind(rigged);
- }
- else
- {
- gObjectFullbrightAlphaMaskProgram.bind(rigged);
- }
-
- if (LLPipeline::sRenderingHUDs)
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
- }
- else
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
- if (LLPipeline::sRenderDeferred)
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- }
- }
-}
-
-void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- stop_glerror();
- LLRenderPass::endRenderPass(pass);
- stop_glerror();
- LLGLSLShader::sCurBoundShaderPtr->unbind();
-}
-
void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- if (pass == 0)
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
{
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ shader = &gObjectFullbrightWaterAlphaMaskProgram;
}
else
{
- pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ shader = &gObjectFullbrightAlphaMaskProgram;
}
-
+
+ // render static
+ setup_fullbright_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
//===============================
@@ -443,112 +282,41 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
S32 LLDrawPoolSimple::getNumDeferredPasses()
{
- if (LLPipeline::sRenderingHUDs)
- {
- return 1;
- }
- else
- {
- return 2;
- }
-}
-void LLDrawPoolSimple::beginDeferredPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
-
- mShader = &gDeferredDiffuseProgram;
-
- if (pass == 1)
- {
- llassert(mShader->mRiggedVariant != nullptr);
- mShader = mShader->mRiggedVariant;
- }
-
-
- mShader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
-
-void LLDrawPoolSimple::endDeferredPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- LLRenderPass::endRenderPass(pass);
-
- mShader->unbind();
+ return 1;
}
void LLDrawPoolSimple::renderDeferred(S32 pass)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
- if (pass == 0)
- { //render simple
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
- pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- else
- {
- //render simple rigged
- pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
+ //render static
+ setup_simple_shader(&gDeferredDiffuseProgram);
+ pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ //render rigged
+ setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
-void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
-{
- if (pass == 0)
- {
- gDeferredDiffuseAlphaMaskProgram.bind();
- }
- else
- {
- llassert(gDeferredDiffuseAlphaMaskProgram.mRiggedVariant);
- gDeferredDiffuseAlphaMaskProgram.mRiggedVariant->bind();
- }
-
-}
-
-void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
-{
- LLGLSLShader::sCurBoundShaderPtr->unbind();
-}
void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.33f);
+ LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;
- if (LLPipeline::sRenderingHUDs)
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ //render static
+ setup_simple_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- if (pass == 0)
- {
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
- else
- {
- pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- }
+ //render rigged
+ setup_simple_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
-
// grass drawpool
LLDrawPoolGrass::LLDrawPoolGrass() :
LLRenderPass(POOL_GRASS)
@@ -667,83 +435,31 @@ void LLDrawPoolFullbright::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
-void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
-{
- bool rigged = (pass == 1);
- if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightWaterProgram.bind(rigged);
- }
- else
- {
- gDeferredFullbrightProgram.bind(rigged);
-
- if (LLPipeline::sRenderingHUDs)
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
-}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- if (pass == 0)
+
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
{
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ shader = &gDeferredFullbrightWaterProgram;
}
else
{
- pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
+ shader = &gDeferredFullbrightProgram;
}
-}
-void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
-{
- LLGLSLShader::sCurBoundShaderPtr->unbind();
- LLRenderPass::endRenderPass(pass);
-}
-
-void LLDrawPoolFullbright::beginRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
-
- if (LLPipeline::sUnderWaterRender)
- {
- fullbright_shader = &gObjectFullbrightWaterProgram;
- }
- else
- {
- fullbright_shader = &gObjectFullbrightProgram;
- }
-
- if (pass == 1)
- {
- llassert(fullbright_shader->mRiggedVariant);
- fullbright_shader = fullbright_shader->mRiggedVariant;
- }
-}
-
-void LLDrawPoolFullbright::endRenderPass(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
- LLRenderPass::endRenderPass(pass);
-
- stop_glerror();
-
- if (mShaderLevel > 0)
- {
- fullbright_shader->unbind();
- }
-
- stop_glerror();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+ // render static
+ setup_fullbright_shader(shader);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
}
void LLDrawPoolFullbright::render(S32 pass)
@@ -752,102 +468,75 @@ void LLDrawPoolFullbright::render(S32 pass)
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
+ LLGLSLShader* shader = nullptr;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectFullbrightWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectFullbrightProgram;
+ }
- if (mShaderLevel > 0)
- {
- fullbright_shader->bind();
- fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
- fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
-
- if (LLPipeline::sRenderingHUDs)
- {
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- if (pass == 0)
- {
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
- }
- else
- {
- pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
- }
- }
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- stop_glerror();
+ // render static
+ setup_fullbright_shader(shader);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, mask, TRUE, TRUE);
}
S32 LLDrawPoolFullbright::getNumPasses()
{
- return 2;
+ return 1;
}
-
-void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
+void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
{
- bool rigged = (pass == 1);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
+
+ LLGLSLShader* shader = nullptr;
if (LLPipeline::sRenderingHUDs)
{
- gObjectFullbrightAlphaMaskProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ shader = &gObjectFullbrightAlphaMaskProgram;
}
- else if (LLPipeline::sRenderDeferred)
- {
+ else if (LLPipeline::sRenderDeferred)
+ {
if (LLPipeline::sUnderWaterRender)
- {
- gDeferredFullbrightAlphaMaskWaterProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredFullbrightAlphaMaskProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
+ {
+ shader = &gDeferredFullbrightAlphaMaskWaterProgram;
+ }
+ else
+ {
+ shader = &gDeferredFullbrightAlphaMaskProgram;
+ }
}
else
{
- gObjectFullbrightAlphaMaskProgram.bind(rigged);
- LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
- LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-}
+ shader = &gObjectFullbrightAlphaMaskProgram;
+ }
-void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
-{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
- if (pass == 0)
- {
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
- }
- else
- {
- pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
- }
-}
-
-void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
-{
- LLGLSLShader::sCurBoundShaderPtr->unbind();
- LLRenderPass::endRenderPass(pass);
+
+ // render static
+ setup_fullbright_shader(shader);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
}
-