diff options
author | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-26 16:52:32 +0300 |
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committer | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-26 16:52:32 +0300 |
commit | 19fb0a16695b57e70dc371471d37c16929f1c424 (patch) | |
tree | 39f16d806b66e3795ded41c1462e205404996046 /indra/newview/lldrawpoolsimple.cpp | |
parent | 8e56f063924601041bac3791e794fa6934f20936 (diff) | |
parent | 1a8d917a6d0d2393a0f0248d0072dd7cfd487609 (diff) |
Manual merge from default branch
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2c1430b834..2e83167851 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -49,6 +49,10 @@ void LLDrawPoolGlow::render(S32 pass) LLFastTimer t(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); @@ -141,7 +145,8 @@ void LLDrawPoolSimple::render(S32 pass) renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); if (LLPipeline::sRenderDeferred) - { + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); } } |