diff options
author | Monty Brandenberg <monty@lindenlab.com> | 2013-09-19 13:13:37 -0400 |
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committer | Monty Brandenberg <monty@lindenlab.com> | 2013-09-19 13:13:37 -0400 |
commit | eaef5e63d5f5e3177fbd13de41aea12340f2fa30 (patch) | |
tree | 4da9c9af2741b2d33eb05cebe0291e50aada88ba /indra/newview/lldrawpoolsimple.cpp | |
parent | 195d319f65239238577ae15c22188da3839ae5cf (diff) | |
parent | ad777b46d0fe5d790e43efb1771e9f64f3ad3dfb (diff) |
Merge. Pull in viewer-release after materials viewer release.
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolsimple.cpp | 84 |
1 files changed, 77 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2cf9d833c6..8926f64c64 100755 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -37,6 +37,7 @@ #include "llviewershadermgr.h" #include "llrender.h" +#define GE_FORCE_WORKAROUND LL_DARWIN static LLGLSLShader* simple_shader = NULL; static LLGLSLShader* fullbright_shader = NULL; @@ -111,7 +112,14 @@ void LLDrawPoolGlow::render(S32 pass) LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; shader->bind(); - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); + if (LLPipeline::sRenderDeferred) + { + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); + } LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); @@ -148,7 +156,11 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_SIMPLE); - if (LLPipeline::sUnderWaterRender) + if (LLPipeline::sImpostorRender) + { + simple_shader = &gObjectSimpleImpostorProgram; + } + else if (LLPipeline::sUnderWaterRender) { simple_shader = &gObjectSimpleWaterProgram; } @@ -536,7 +548,15 @@ void LLDrawPoolFullbright::prerender() void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.bind(); + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightWaterProgram.bind(); + } + else + { + gDeferredFullbrightProgram.bind(); + } + } void LLDrawPoolFullbright::renderPostDeferred(S32 pass) @@ -550,7 +570,14 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.unbind(); + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightWaterProgram.unbind(); + } + else + { + gDeferredFullbrightProgram.unbind(); + } LLRenderPass::endRenderPass(pass); } @@ -625,15 +652,35 @@ S32 LLDrawPoolFullbright::getNumPasses() void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) { - gObjectFullbrightAlphaMaskProgram.bind(); + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) { + gObjectFullbrightAlphaMaskProgram.bind(); gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); } else - { + { + +// Work-around until we can figure out why the right shader causes +// the GeForce driver to go tango uniform on OS X 10.6.8 only +// +#if GE_FORCE_WORKAROUND + gObjectFullbrightAlphaMaskProgram.bind(); gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); +#else + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightAlphaMaskWaterProgram.bind(); + gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + gDeferredFullbrightAlphaMaskProgram.bind(); + gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } +#endif } + } void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) @@ -646,7 +693,30 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) { - gObjectFullbrightAlphaMaskProgram.unbind(); + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + gObjectFullbrightAlphaMaskProgram.unbind(); + } + else + { + +// Work-around until we can figure out why the right shader causes +// the GeForce driver to go tango uniform on OS X 10.6.8 only +// +#if GE_FORCE_WORKAROUND + gObjectFullbrightAlphaMaskProgram.unbind(); +#else + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightAlphaMaskWaterProgram.unbind(); + } + else + { + gDeferredFullbrightAlphaMaskProgram.unbind(); + } +#endif + + } LLRenderPass::endRenderPass(pass); } |