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authorBrad Kittenbrink <brad@lindenlab.com>2009-02-18 21:10:16 +0000
committerBrad Kittenbrink <brad@lindenlab.com>2009-02-18 21:10:16 +0000
commitabdc99f21b542c4fea67030ddbd7166c9d1c6c63 (patch)
tree3e984e405adfdec189ca8a047daca5250737ffbf /indra/newview/lldrawpoolsimple.cpp
parent34412f0530cf6a411b4de906a8e9da59cbcb3a85 (diff)
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp204
1 files changed, 183 insertions, 21 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index d4bdfc494a..1fdf87f6d2 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -103,18 +103,15 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterProgram;
- fullbright_shader = &gObjectFullbrightWaterProgram;
}
else
{
simple_shader = &gObjectSimpleProgram;
- fullbright_shader = &gObjectFullbrightProgram;
}
if (mVertexShaderLevel > 0)
{
simple_shader->bind();
- simple_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 0.f);
}
else
{
@@ -140,39 +137,204 @@ void LLDrawPoolSimple::endRenderPass(S32 pass)
void LLDrawPoolSimple::render(S32 pass)
{
LLGLDisable blend(GL_BLEND);
- LLGLState alpha_test(GL_ALPHA_TEST, gPipeline.canUseWindLightShadersOnObjects());
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
-
+ LLGLDisable alpha_test(GL_ALPHA_TEST);
+
{ //render simple
LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
+ }
}
+}
+
+//===============================
+//DEFERRED IMPLEMENTATION
+//===============================
+
+void LLDrawPoolSimple::beginDeferredPass(S32 pass)
+{
+ LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ gDeferredDiffuseProgram.bind();
+}
+
+void LLDrawPoolSimple::endDeferredPass(S32 pass)
+{
+ LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ LLRenderPass::endRenderPass(pass);
+
+ gDeferredDiffuseProgram.unbind();
+}
+
+void LLDrawPoolSimple::renderDeferred(S32 pass)
+{
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable alpha_test(GL_ALPHA_TEST);
+
+ { //render simple
+ LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
+ }
+}
+
+// grass drawpool
+LLDrawPoolGrass::LLDrawPoolGrass() :
+ LLRenderPass(POOL_GRASS)
+{
+
+}
+
+void LLDrawPoolGrass::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+
+void LLDrawPoolGrass::beginRenderPass(S32 pass)
+{
+ LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectSimpleWaterProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectSimpleProgram;
+ }
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ }
+ else
+ {
+ // don't use shaders!
+ if (gGLManager.mHasShaderObjects)
+ {
+ LLGLSLShader::bindNoShader();
+ }
+ }
+}
+
+void LLDrawPoolGrass::endRenderPass(S32 pass)
+{
+ LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
+ LLRenderPass::endRenderPass(pass);
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->unbind();
+ }
+}
+
+void LLDrawPoolGrass::render(S32 pass)
+{
+ LLGLDisable blend(GL_BLEND);
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
{
LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
LLGLEnable test(GL_ALPHA_TEST);
- LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
- { //render fullbright
- if (mVertexShaderLevel > 0)
- {
- fullbright_shader->bind();
- fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
- }
- else
- {
- gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- }
- LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD | LLVertexBuffer::MAP_COLOR;
- renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
- }
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+}
+
+void LLDrawPoolGrass::beginDeferredPass(S32 pass)
+{
+
+}
+
+void LLDrawPoolGrass::endDeferredPass(S32 pass)
+{
+
+}
+
+void LLDrawPoolGrass::renderDeferred(S32 pass)
+{
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
+
+ {
+ LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
+ gDeferredTreeProgram.bind();
+ LLGLEnable test(GL_ALPHA_TEST);
+ //render grass
+ LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
+ }
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
+
+// Fullbright drawpool
+LLDrawPoolFullbright::LLDrawPoolFullbright() :
+ LLRenderPass(POOL_FULLBRIGHT)
+{
+}
+
+void LLDrawPoolFullbright::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolFullbright::beginRenderPass(S32 pass)
+{
+ LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ fullbright_shader = &gObjectFullbrightWaterProgram;
+ }
+ else
+ {
+ fullbright_shader = &gObjectFullbrightProgram;
+ }
+}
+
+void LLDrawPoolFullbright::endRenderPass(S32 pass)
+{
+ LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
+ LLRenderPass::endRenderPass(pass);
+
+ if (mVertexShaderLevel > 0)
+ {
+ fullbright_shader->unbind();
+ }
+}
+
+void LLDrawPoolFullbright::render(S32 pass)
+{ //render fullbright
+ LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
+ if (mVertexShaderLevel > 0)
+ {
+ fullbright_shader->bind();
+ fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
+ }
+ else
+ {
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ }
+
+ //gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
+
+ //LLGLEnable test(GL_ALPHA_TEST);
+ //LLGLEnable blend(GL_BLEND);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
+ renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
+
+ //gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+}
+
+S32 LLDrawPoolFullbright::getNumPasses()
+{
+ return 1;
+}
+