diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2009-02-18 21:10:16 +0000 |
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committer | Brad Kittenbrink <brad@lindenlab.com> | 2009-02-18 21:10:16 +0000 |
commit | abdc99f21b542c4fea67030ddbd7166c9d1c6c63 (patch) | |
tree | 3e984e405adfdec189ca8a047daca5250737ffbf /indra/newview/lldrawpoolsimple.cpp | |
parent | 34412f0530cf6a411b4de906a8e9da59cbcb3a85 (diff) |
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 204 |
1 files changed, 183 insertions, 21 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index d4bdfc494a..1fdf87f6d2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -103,18 +103,15 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { simple_shader = &gObjectSimpleWaterProgram; - fullbright_shader = &gObjectFullbrightWaterProgram; } else { simple_shader = &gObjectSimpleProgram; - fullbright_shader = &gObjectFullbrightProgram; } if (mVertexShaderLevel > 0) { simple_shader->bind(); - simple_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 0.f); } else { @@ -140,39 +137,204 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) void LLDrawPoolSimple::render(S32 pass) { LLGLDisable blend(GL_BLEND); - LLGLState alpha_test(GL_ALPHA_TEST, gPipeline.canUseWindLightShadersOnObjects()); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - + LLGLDisable alpha_test(GL_ALPHA_TEST); + { //render simple LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); + + if (LLPipeline::sRenderDeferred) + { + renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); + } } +} + +//=============================== +//DEFERRED IMPLEMENTATION +//=============================== + +void LLDrawPoolSimple::beginDeferredPass(S32 pass) +{ + LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE); + gDeferredDiffuseProgram.bind(); +} + +void LLDrawPoolSimple::endDeferredPass(S32 pass) +{ + LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE); + LLRenderPass::endRenderPass(pass); + + gDeferredDiffuseProgram.unbind(); +} + +void LLDrawPoolSimple::renderDeferred(S32 pass) +{ + LLGLDisable blend(GL_BLEND); + LLGLDisable alpha_test(GL_ALPHA_TEST); + + { //render simple + LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE); + renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); + } +} + +// grass drawpool +LLDrawPoolGrass::LLDrawPoolGrass() : + LLRenderPass(POOL_GRASS) +{ + +} + +void LLDrawPoolGrass::prerender() +{ + mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + + +void LLDrawPoolGrass::beginRenderPass(S32 pass) +{ + LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS); + + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterProgram; + } + else + { + simple_shader = &gObjectSimpleProgram; + } + + if (mVertexShaderLevel > 0) + { + simple_shader->bind(); + } + else + { + // don't use shaders! + if (gGLManager.mHasShaderObjects) + { + LLGLSLShader::bindNoShader(); + } + } +} + +void LLDrawPoolGrass::endRenderPass(S32 pass) +{ + LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS); + LLRenderPass::endRenderPass(pass); + + if (mVertexShaderLevel > 0) + { + simple_shader->unbind(); + } +} + +void LLDrawPoolGrass::render(S32 pass) +{ + LLGLDisable blend(GL_BLEND); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); { LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS); LLGLEnable test(GL_ALPHA_TEST); - LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } - { //render fullbright - if (mVertexShaderLevel > 0) - { - fullbright_shader->bind(); - fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); - } - else - { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - } - LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD | LLVertexBuffer::MAP_COLOR; - renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); - } + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); +} + +void LLDrawPoolGrass::beginDeferredPass(S32 pass) +{ + +} + +void LLDrawPoolGrass::endDeferredPass(S32 pass) +{ + +} + +void LLDrawPoolGrass::renderDeferred(S32 pass) +{ + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + + { + LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS); + gDeferredTreeProgram.bind(); + LLGLEnable test(GL_ALPHA_TEST); + //render grass + LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } + +// Fullbright drawpool +LLDrawPoolFullbright::LLDrawPoolFullbright() : + LLRenderPass(POOL_FULLBRIGHT) +{ +} + +void LLDrawPoolFullbright::prerender() +{ + mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + +void LLDrawPoolFullbright::beginRenderPass(S32 pass) +{ + LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT); + + if (LLPipeline::sUnderWaterRender) + { + fullbright_shader = &gObjectFullbrightWaterProgram; + } + else + { + fullbright_shader = &gObjectFullbrightProgram; + } +} + +void LLDrawPoolFullbright::endRenderPass(S32 pass) +{ + LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT); + LLRenderPass::endRenderPass(pass); + + if (mVertexShaderLevel > 0) + { + fullbright_shader->unbind(); + } +} + +void LLDrawPoolFullbright::render(S32 pass) +{ //render fullbright + LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT); + if (mVertexShaderLevel > 0) + { + fullbright_shader->bind(); + fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); + } + else + { + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + } + + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); + + //LLGLEnable test(GL_ALPHA_TEST); + //LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; + renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); + + //gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); +} + +S32 LLDrawPoolFullbright::getNumPasses() +{ + return 1; +} + |