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authorDave Parks <davep@lindenlab.com>2010-08-13 19:35:03 -0500
committerDave Parks <davep@lindenlab.com>2010-08-13 19:35:03 -0500
commit9d5a3d7a2d830c07dd6b79534fdbe7c782b30afe (patch)
tree4f92309ce13399c7cba8269fdf07464dddffa6cd /indra/newview/lldrawpoolsimple.cpp
parent62943202a7c4334ce7b7be96f8f64133444ee925 (diff)
Better support for curious mixtures fullbright/shiny/water with rigged attachments, deferred rendering, and not.
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 91191287cd..30d1ffc783 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -149,12 +149,6 @@ void LLDrawPoolSimple::render(S32 pass)
LLFastTimer t(FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
-
- if (LLPipeline::sRenderDeferred)
- { //if deferred rendering is enabled, bump faces aren't reigstered as simple
- //render bump faces here as simple so bump faces will appear under water
- renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
- }
}
}