diff options
author | Dave Parks <davep@lindenlab.com> | 2010-05-12 03:59:01 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2010-05-12 03:59:01 -0500 |
commit | 6c086be01659a0d23a91bf6e3ea07bafd86c4dd7 (patch) | |
tree | 8be1aef2dad6222e0cbc848bee19a5b663c6016a /indra/newview/lldrawpoolsimple.cpp | |
parent | 1928970c6b4e6fc12f54b8235e5022f0a729017e (diff) |
Fix for fullbright bump not working in deferred render.
Fix for shadow artifacts around split frusta.
Tweak for shadow aliasing with projectors.
Fix for crash on exit in mesh thread.
(transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index c8e6f95ab6..91191287cd 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -151,7 +151,8 @@ void LLDrawPoolSimple::render(S32 pass) renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); if (LLPipeline::sRenderDeferred) - { + { //if deferred rendering is enabled, bump faces aren't reigstered as simple + //render bump faces here as simple so bump faces will appear under water renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); } } |