diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-21 15:37:25 +0300 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-04-21 15:37:25 +0300 |
commit | 4cf42435733a111610a13620c56728b1b659b1e9 (patch) | |
tree | 5ac5ac10070448dcfdf38bf36e23ea9b6b766f95 /indra/newview/lldrawpoolsimple.cpp | |
parent | dcb6b5489d2c3cfdb13d5862f8cb29fee06745a7 (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merge branch 'master' into DRTVWR-483
# Conflicts:
# indra/newview/CMakeLists.txt
# indra/newview/llviewerfloaterreg.cpp
# indra/newview/skins/default/xui/de/floater_preview_texture.xml
# indra/newview/skins/default/xui/es/floater_preview_texture.xml
# indra/newview/skins/default/xui/fr/floater_preview_texture.xml
# indra/newview/skins/default/xui/it/floater_preview_texture.xml
# indra/newview/skins/default/xui/ja/panel_edit_classified.xml
# indra/newview/skins/default/xui/ja/panel_me.xml
# indra/newview/skins/default/xui/ru/floater_preview_texture.xml
# indra/newview/skins/default/xui/tr/floater_picks.xml
# indra/newview/skins/default/xui/tr/floater_preview_texture.xml
# indra/newview/skins/default/xui/tr/panel_edit_classified.xml
# indra/newview/skins/default/xui/tr/panel_me.xml
# indra/newview/skins/default/xui/zh/floater_preview_texture.xml
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 199 |
1 files changed, 164 insertions, 35 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index bd180de6c6..f211cf6e27 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -47,6 +47,14 @@ void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { gDeferredEmissiveProgram.bind(); gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + if (LLPipeline::sRenderingHUDs) + { + gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + } } static LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW_PUSH("Glow Push"); @@ -82,7 +90,7 @@ void LLDrawPoolGlow::endPostDeferredPass(S32 pass) S32 LLDrawPoolGlow::getNumPasses() { - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) + if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) { return 1; } @@ -103,7 +111,7 @@ void LLDrawPoolGlow::render(S32 pass) glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); - U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); + U32 shader_level = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); //should never get here without basic shaders enabled llassert(shader_level > 0); @@ -119,6 +127,15 @@ void LLDrawPoolGlow::render(S32 pass) shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); } + if (LLPipeline::sRenderingHUDs) + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); @@ -147,7 +164,7 @@ LLDrawPoolSimple::LLDrawPoolSimple() : void LLDrawPoolSimple::prerender() { - mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } void LLDrawPoolSimple::beginRenderPass(S32 pass) @@ -167,9 +184,18 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass) simple_shader = &gObjectSimpleProgram; } - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->bind(); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } else { @@ -187,7 +213,7 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->unbind(); } @@ -201,7 +227,7 @@ void LLDrawPoolSimple::render(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; @@ -244,7 +270,7 @@ LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() : void LLDrawPoolAlphaMask::prerender() { - mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } void LLDrawPoolAlphaMask::beginRenderPass(S32 pass) @@ -260,9 +286,18 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass) simple_shader = &gObjectSimpleAlphaMaskProgram; } - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->bind(); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } else { @@ -280,7 +315,7 @@ void LLDrawPoolAlphaMask::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->unbind(); } @@ -291,11 +326,20 @@ void LLDrawPoolAlphaMask::render(S32 pass) LLGLDisable blend(GL_BLEND); LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->bind(); simple_shader->setMinimumAlpha(0.33f); + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -317,7 +361,7 @@ LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() : void LLDrawPoolFullbrightAlphaMask::prerender() { - mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass) @@ -333,9 +377,18 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass) simple_shader = &gObjectFullbrightAlphaMaskProgram; } - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->bind(); + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } else { @@ -353,7 +406,7 @@ void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass) stop_glerror(); LLRenderPass::endRenderPass(pass); stop_glerror(); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->unbind(); } @@ -363,18 +416,30 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { if (simple_shader) { simple_shader->bind(); simple_shader->setMinimumAlpha(0.33f); - if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } else { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } + + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + if (LLPipeline::sRenderDeferred) + { + simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } + } } pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); //LLGLSLShader::bindNoShader(); @@ -382,7 +447,7 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass) else { LLGLEnable test(GL_ALPHA_TEST); - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); gPipeline.enableLightsDynamic(); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK @@ -397,6 +462,15 @@ void LLDrawPoolSimple::beginDeferredPass(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); gDeferredDiffuseProgram.bind(); + + if (LLPipeline::sRenderingHUDs) + { + gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + } } void LLDrawPoolSimple::endDeferredPass(S32 pass) @@ -435,6 +509,16 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); gDeferredDiffuseAlphaMaskProgram.bind(); gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); + + if (LLPipeline::sRenderingHUDs) + { + gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + } + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); gDeferredDiffuseAlphaMaskProgram.unbind(); } @@ -449,7 +533,7 @@ LLDrawPoolGrass::LLDrawPoolGrass() : void LLDrawPoolGrass::prerender() { - mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } @@ -467,10 +551,18 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) simple_shader = &gObjectAlphaMaskNonIndexedProgram; } - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->bind(); simple_shader->setMinimumAlpha(0.5f); + if (LLPipeline::sRenderingHUDs) + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } else { @@ -488,7 +580,7 @@ void LLDrawPoolGrass::endRenderPass(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); LLRenderPass::endRenderPass(pass); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { simple_shader->unbind(); } @@ -527,6 +619,16 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED); gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f); + + if (LLPipeline::sRenderingHUDs) + { + gDeferredNonIndexedDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + gDeferredNonIndexedDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + } + //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } @@ -541,7 +643,7 @@ LLDrawPoolFullbright::LLDrawPoolFullbright() : void LLDrawPoolFullbright::prerender() { - mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) @@ -553,6 +655,15 @@ void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) else { gDeferredFullbrightProgram.bind(); + + if (LLPipeline::sRenderingHUDs) + { + gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); + } } } @@ -600,7 +711,7 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass) stop_glerror(); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { fullbright_shader->unbind(); } @@ -615,12 +726,21 @@ void LLDrawPoolFullbright::render(S32 pass) stop_glerror(); - if (mVertexShaderLevel > 0) + if (mShaderLevel > 0) { fullbright_shader->bind(); fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f); + if (LLPipeline::sRenderingHUDs) + { + fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); @@ -630,7 +750,7 @@ void LLDrawPoolFullbright::render(S32 pass) } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); @@ -651,23 +771,32 @@ S32 LLDrawPoolFullbright::getNumPasses() void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) { - if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) - { - gObjectFullbrightAlphaMaskProgram.bind(); + if (LLPipeline::sRenderingHUDs) + { + gObjectFullbrightAlphaMaskProgram.bind(); gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - else - { - if (LLPipeline::sUnderWaterRender) + gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else if (LLPipeline::sRenderDeferred) + { + if (LLPipeline::sUnderWaterRender) { gDeferredFullbrightAlphaMaskWaterProgram.bind(); gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); } else { gDeferredFullbrightAlphaMaskProgram.bind(); gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); } + } + else + { + gObjectFullbrightAlphaMaskProgram.bind(); + gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); } } |