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authorRunitaiLinden <davep@lindenlab.com>2024-04-09 19:21:10 -0500
committerGitHub <noreply@github.com>2024-04-09 19:21:10 -0500
commitb2a450a3087fb8393024876f6069a7cec9855bfd (patch)
tree05a08420a5f4797ad8ce4d63668d1bf688888704 /indra/newview/lldrawpoolpbropaque.cpp
parent5a47a3cb2366b9da9a595d37c88703497e111005 (diff)
#1126 gltf scene import prototype (#1172)
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs
Diffstat (limited to 'indra/newview/lldrawpoolpbropaque.cpp')
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index 86b790e2c5..a32382af92 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -30,6 +30,7 @@
#include "lldrawpoolpbropaque.h"
#include "llviewershadermgr.h"
#include "pipeline.h"
+#include "gltfscenemanager.h"
LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR(U32 type) :
LLRenderPass(type)
@@ -54,8 +55,11 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
llassert(!LLPipeline::sRenderingHUDs);
gDeferredPBROpaqueProgram.bind();
+
+ LL::GLTFSceneManager::instance().renderOpaque();
pushGLTFBatches(mRenderType);
+
gDeferredPBROpaqueProgram.bind(true);
pushRiggedGLTFBatches(mRenderType + 1);
}