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authorDave Parks <davep@lindenlab.com>2022-12-16 08:59:02 -0600
committerDave Parks <davep@lindenlab.com>2022-12-16 08:59:02 -0600
commit57c54ec4b75aac8ba2a4235f88760bd8534f2c7a (patch)
tree62b278bec6c9c53b491953f85cfc2b486e8aff24 /indra/newview/lldrawpoolpbropaque.cpp
parent6f7eeecdb33c14cb3044118a9d6e2eea900af55e (diff)
SL-18851 Fix for PBR materials sometimes not casting shadows when they should.
Diffstat (limited to 'indra/newview/lldrawpoolpbropaque.cpp')
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index d0c588b65a..c39060a326 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -48,7 +48,7 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
for (int i = 0; i < 2; ++i)
{
bool rigged = (i == 1);
- LLGLSLShader* shader = LLPipeline::sShadowRender ? &gDeferredShadowAlphaMaskProgram : &gDeferredPBROpaqueProgram;
+ LLGLSLShader* shader = LLPipeline::sShadowRender ? &gDeferredShadowGLTFAlphaMaskProgram : &gDeferredPBROpaqueProgram;
U32 vertex_data_mask = getVertexDataMask();
if (rigged)