diff options
author | Geenz <geenz@geenzo.com> | 2013-02-04 11:32:05 -0500 |
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committer | Geenz <geenz@geenzo.com> | 2013-02-04 11:32:05 -0500 |
commit | 2ae4b6976baf0556066d5a3b43b8f6148f18c1d8 (patch) | |
tree | 18058245316f51855ede5fb554515efdb726fde4 /indra/newview/lldrawpoolmaterials.h | |
parent | 071a53c814cc11631d6f854a4211de3c7c99590e (diff) |
Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
Diffstat (limited to 'indra/newview/lldrawpoolmaterials.h')
-rw-r--r-- | indra/newview/lldrawpoolmaterials.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h new file mode 100644 index 0000000000..e8838c64d6 --- /dev/null +++ b/indra/newview/lldrawpoolmaterials.h @@ -0,0 +1,75 @@ +/** + * @file lldrawpoolmaterials.h + * @brief LLDrawPoolMaterials class definition + * @author Jonathan "Geenz" Goodman + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLDRAWPOOLMATERIALS_H +#define LL_LLDRAWPOOLMATERIALS_H + +#include "v4coloru.h" +#include "v2math.h" +#include "v3math.h" +#include "llvertexbuffer.h" +#include "lldrawpool.h" + +class LLViewerTexture; +class LLDrawInfo; +class LLGLSLShader; + +class LLDrawPoolMaterials : public LLRenderPass +{ + LLGLSLShader *mShader; +public: + LLDrawPoolMaterials(); + + enum + { + VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_BINORMAL + }; + + /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + + /*virtual*/ void render(S32 pass = 0); + /*virtual*/ void beginRenderPass( S32 pass ); + /*virtual*/ void endRenderPass( S32 pass ); + /*virtual*/ S32 getNumPasses() {return 1;} + /*virtual*/ void prerender(); + + /*virtual*/ S32 getNumDeferredPasses() {return 1;} + /*virtual*/ void beginDeferredPass(S32 pass); + /*virtual*/ void endDeferredPass(S32 pass); + /*virtual*/ void renderDeferred(S32 pass); + + void bindSpecularMap(LLViewerTexture* tex); + void bindNormalMap(LLViewerTexture* tex); + + /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); +}; + +#endif //LL_LLDRAWPOOLMATERIALS_H |